Fix T94022: Both options GPU/CPU checked under preferences cause viewport render crash. (ARM/Metal)

This fixes crash T94022 when selecting live viewport render with both GPU & CPU devices selected. It is caused by incorrect `KernelBVHLayout` assignment. Similar to `BVH_LAYOUT_MULTI_OPTIX` for Optix, this patch adds a `BVH_LAYOUT_MULTI_METAL` to correctly redirect to the correct Metal BVH layout type.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13561
This commit is contained in:
Michael Jones (Apple) 2021-12-13 22:20:16 +00:00
parent b8952ecec9
commit e688c927eb
Notes: blender-bot 2023-02-14 05:28:01 +01:00
Referenced by issue #94022, Both options GPU/CPU checked under preferences cause viewport render crash. (ARM/Metal)
5 changed files with 14 additions and 3 deletions

View File

@ -44,6 +44,7 @@ const char *bvh_layout_name(BVHLayout layout)
case BVH_LAYOUT_METAL:
return "METAL";
case BVH_LAYOUT_MULTI_OPTIX:
case BVH_LAYOUT_MULTI_METAL:
case BVH_LAYOUT_MULTI_OPTIX_EMBREE:
case BVH_LAYOUT_MULTI_METAL_EMBREE:
return "MULTI";
@ -115,6 +116,7 @@ BVH *BVH::create(const BVHParams &params,
break;
#endif
case BVH_LAYOUT_MULTI_OPTIX:
case BVH_LAYOUT_MULTI_METAL:
case BVH_LAYOUT_MULTI_OPTIX_EMBREE:
case BVH_LAYOUT_MULTI_METAL_EMBREE:
return new BVHMulti(params, geometry, objects);

View File

@ -124,6 +124,11 @@ class MultiDevice : public Device {
return BVH_LAYOUT_MULTI_OPTIX;
}
/* With multiple Metal devices, every device needs its own acceleration structure */
if (bvh_layout_mask == BVH_LAYOUT_METAL) {
return BVH_LAYOUT_MULTI_METAL;
}
/* When devices do not share a common BVH layout, fall back to creating one for each */
const BVHLayoutMask BVH_LAYOUT_OPTIX_EMBREE = (BVH_LAYOUT_OPTIX | BVH_LAYOUT_EMBREE);
if ((bvh_layout_mask_all & BVH_LAYOUT_OPTIX_EMBREE) == BVH_LAYOUT_OPTIX_EMBREE) {
@ -155,6 +160,7 @@ class MultiDevice : public Device {
}
assert(bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL ||
bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE ||
bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL_EMBREE);
@ -179,6 +185,8 @@ class MultiDevice : public Device {
BVHParams params = bvh->params;
if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX)
params.bvh_layout = BVH_LAYOUT_OPTIX;
else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL)
params.bvh_layout = BVH_LAYOUT_METAL;
else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE)
params.bvh_layout = sub.device->info.type == DEVICE_OPTIX ? BVH_LAYOUT_OPTIX :
BVH_LAYOUT_EMBREE;

View File

@ -1224,7 +1224,8 @@ typedef enum KernelBVHLayout {
BVH_LAYOUT_MULTI_OPTIX = (1 << 3),
BVH_LAYOUT_MULTI_OPTIX_EMBREE = (1 << 4),
BVH_LAYOUT_METAL = (1 << 5),
BVH_LAYOUT_MULTI_METAL_EMBREE = (1 << 6),
BVH_LAYOUT_MULTI_METAL = (1 << 6),
BVH_LAYOUT_MULTI_METAL_EMBREE = (1 << 7),
/* Default BVH layout to use for CPU. */
BVH_LAYOUT_AUTO = BVH_LAYOUT_EMBREE,

View File

@ -166,7 +166,7 @@ bool Geometry::need_build_bvh(BVHLayout layout) const
{
return is_instanced() || layout == BVH_LAYOUT_OPTIX || layout == BVH_LAYOUT_MULTI_OPTIX ||
layout == BVH_LAYOUT_METAL || layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE ||
layout == BVH_LAYOUT_MULTI_METAL_EMBREE;
layout == BVH_LAYOUT_MULTI_METAL || layout == BVH_LAYOUT_MULTI_METAL_EMBREE;
}
bool Geometry::is_instanced() const

View File

@ -533,7 +533,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
void ObjectManager::device_update_prim_offsets(Device *device, DeviceScene *dscene, Scene *scene)
{
BVHLayoutMask layout_mask = device->get_bvh_layout_mask();
if (layout_mask != BVH_LAYOUT_METAL && layout_mask != BVH_LAYOUT_MULTI_METAL_EMBREE) {
if (layout_mask != BVH_LAYOUT_METAL && layout_mask != BVH_LAYOUT_MULTI_METAL && layout_mask != BVH_LAYOUT_MULTI_METAL_EMBREE) {
return;
}