UI: decrease status bar height.
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cf8a059769
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@ -3861,6 +3861,11 @@ static void ui_item_scale(uiLayout *litem, const float scale[2])
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int x, y, w, h;
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for (item = litem->items.last; item; item = item->prev) {
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if (item->type != ITEM_BUTTON) {
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uiLayout *subitem = (uiLayout *)item;
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ui_item_scale(subitem, scale);
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}
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ui_item_size(item, &w, &h);
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ui_item_offset(item, &x, &y);
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@ -2208,26 +2208,33 @@ void ED_region_header_layout(const bContext *C, ARegion *ar)
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uiLayout *layout;
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HeaderType *ht;
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Header header = {NULL};
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int maxco, xco, yco;
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int headery = ED_area_headersize();
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bool region_layout_based = ar->flag & RGN_FLAG_DYNAMIC_SIZE;
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/* Height of buttons and scaling needed to achieve it. */
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const int buttony = min_ii(UI_UNIT_Y, ar->winy - 2 * UI_DPI_FAC);
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const float buttony_scale = buttony / (float)UI_UNIT_Y;
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/* Vertically center buttons. */
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int xco = UI_HEADER_OFFSET;
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int yco = buttony + (ar->winy - buttony) / 2;
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int maxco = xco;
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/* XXX workaround for 1 px alignment issue. Not sure what causes it... Would prefer a proper fix - Julian */
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if (!ELEM(CTX_wm_area(C)->spacetype, SPACE_TOPBAR, SPACE_STATUSBAR)) {
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yco -= 1;
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}
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(&ar->v2d);
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xco = maxco = UI_HEADER_OFFSET;
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yco = headery + (ar->winy - headery) / 2 - floor(0.2f * UI_UNIT_Y);
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/* XXX workaround for 1 px alignment issue. Not sure what causes it... Would prefer a proper fix - Julian */
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if (CTX_wm_area(C)->spacetype == SPACE_TOPBAR) {
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xco += 1;
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yco += 1;
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}
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/* draw all headers types */
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for (ht = ar->type->headertypes.first; ht; ht = ht->next) {
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block = UI_block_begin(C, ar, ht->idname, UI_EMBOSS);
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layout = UI_block_layout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, 0, style);
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layout = UI_block_layout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, buttony, 1, 0, style);
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if (buttony_scale != 1.0f) {
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uiLayoutSetScaleY(layout, buttony_scale);
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}
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if (ht->draw) {
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header.type = ht;
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@ -2264,7 +2271,7 @@ void ED_region_header_layout(const bContext *C, ARegion *ar)
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}
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/* always as last */
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UI_view2d_totRect_set(&ar->v2d, maxco, headery);
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UI_view2d_totRect_set(&ar->v2d, maxco, ar->winy);
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/* restore view matrix */
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UI_view2d_view_restore(C);
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@ -1141,7 +1141,7 @@ static void screen_global_topbar_area_create(wmWindow *win)
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static void screen_global_statusbar_area_create(wmWindow *win)
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{
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const short size_y = HEADERY;
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const short size_y = 0.8f * HEADERY;
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rcti rect;
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BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
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@ -186,7 +186,7 @@ void ED_spacetype_statusbar(void)
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/* regions: header window */
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art = MEM_callocN(sizeof(*art), "spacetype statusbar header region");
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art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
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art->prefsizey = 0.8f * HEADERY;
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art->prefsizex = UI_UNIT_X * 5; /* Mainly to avoid glitches */
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
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art->init = statusbar_header_region_init;
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