CMake: add missing headers

This commit is contained in:
Campbell Barton 2022-12-13 12:46:12 +11:00
parent adb49ffa24
commit e6e57cebec
Notes: blender-bot 2023-02-14 05:28:01 +01:00
Referenced by issue #103208, Geometry Node: Multi input socket cause crash if change type of connected socket
3 changed files with 5 additions and 0 deletions

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@ -480,6 +480,7 @@ set(SRC
BKE_type_conversions.hh
BKE_undo_system.h
BKE_unit.h
BKE_uv_islands.hh
BKE_vfont.h
BKE_vfontdata.h
BKE_viewer_path.h
@ -504,6 +505,7 @@ set(SRC
intern/multires_unsubdivide.h
intern/ocean_intern.h
intern/pbvh_intern.h
intern/pbvh_uv_islands.hh
intern/subdiv_converter.h
intern/subdiv_inline.h
)

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@ -280,6 +280,7 @@ set(SRC
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_enums.hh
engines/image/image_instance_data.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
@ -534,6 +535,7 @@ set(GLSL_SRC
intern/draw_command_shared.hh
intern/draw_common_shader_shared.h
intern/draw_defines.h
intern/draw_pointcloud_private.hh
intern/draw_shader_shared.h
engines/gpencil/shaders/gpencil_frag.glsl

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@ -63,6 +63,7 @@ set(SRC
../include/ED_mball.h
../include/ED_mesh.h
../include/ED_node.h
../include/ED_node.hh
../include/ED_numinput.h
../include/ED_object.h
../include/ED_outliner.h