Cleanup: clang-format

This commit is contained in:
Campbell Barton 2019-08-22 04:36:04 +10:00
parent e83f092201
commit e6f8f18902
2 changed files with 10 additions and 4 deletions

View File

@ -381,8 +381,12 @@ void armature_tag_unselect(bArmature *arm)
void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bool check_select)
{
/* TODO When this function is called by property updates, cancelling the value change will not restore mirrored bone correctly. */
/* Currently check_select==true when this function is called from a transform operator, eg. from 3d viewport. */
/* TODO When this function is called by property updates,
* cancelling the value change will not restore mirrored bone correctly. */
/* Currently check_select==true when this function is called from a transform operator,
* eg. from 3d viewport. */
/* no layer check, correct mirror is more important */
if (!check_select || ebo->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
EditBone *eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
@ -440,7 +444,8 @@ void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bo
if (!check_select || ebo->flag & BONE_SELECTED) {
/* Mirror bone body properties (both head and tail are selected). */
/* TODO: These values can also be changed from pose mode, so only mirroring them in edit mode is not ideal. */
/* TODO: These values can also be changed from pose mode,
* so only mirroring them in edit mode is not ideal. */
eboflip->dist = ebo->dist;
eboflip->weight = ebo->weight;

View File

@ -400,7 +400,8 @@ void map_range(
}
}
vec3 safe_divide(vec3 a, vec3 b) {
vec3 safe_divide(vec3 a, vec3 b)
{
return vec3((b.x != 0.0) ? a.x / b.x : 0.0,
(b.y != 0.0) ? a.y / b.y : 0.0,
(b.z != 0.0) ? a.z / b.z : 0.0);