Cleanup: minor RST edits
This commit is contained in:
parent
10c93a582b
commit
e709da3def
|
@ -8,7 +8,8 @@ Intro
|
|||
|
||||
.. module:: bge.render
|
||||
|
||||
Example of using a :class:`bge.types.SCA_MouseSensor`, and two :class:`bge.types.KX_ObjectActuator` to implement MouseLook:
|
||||
Example of using a :class:`bge.types.SCA_MouseSensor`,
|
||||
and two :class:`bge.types.KX_ObjectActuator` to implement MouseLook:
|
||||
|
||||
.. note::
|
||||
This can also be achieved with the :class:`bge.types.KX_MouseActuator`.
|
||||
|
@ -77,7 +78,9 @@ Constants
|
|||
|
||||
.. DATA:: VSYNC_ADAPTIVE
|
||||
|
||||
Enables adaptive vsync if supported. Adaptive vsync enables vsync if the framerate is above the monitors refresh rate. Otherwise, vsync is diabled if the framerate is too low.
|
||||
Enables adaptive vsync if supported.
|
||||
Adaptive vsync enables vsync if the framerate is above the monitors refresh rate.
|
||||
Otherwise, vsync is diabled if the framerate is too low.
|
||||
|
||||
.. data:: LEFT_EYE
|
||||
|
||||
|
@ -108,8 +111,7 @@ Functions
|
|||
|
||||
Set the width and height of the window (in pixels). This also works for fullscreen applications.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player.
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:type width: integer
|
||||
:type height: integer
|
||||
|
@ -118,8 +120,7 @@ Functions
|
|||
|
||||
Set whether or not the window should be fullscreen.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player.
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:type enable: bool
|
||||
|
||||
|
@ -127,9 +128,7 @@ Functions
|
|||
|
||||
Returns whether or not the window is fullscreen.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player;
|
||||
there it always returns False.
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player; there it always returns False.
|
||||
|
||||
:rtype: bool
|
||||
|
||||
|
@ -143,15 +142,18 @@ Functions
|
|||
|
||||
Writes an image file with the current displayed frame.
|
||||
|
||||
The image is written to *'filename'*. The path may be absolute (eg. "/home/foo/image") or relative when started with
|
||||
"//" (eg. "//image"). Note that absolute paths are not portable between platforms.
|
||||
If the filename contains a "#", it will be replaced by an incremental index so that screenshots can be taken multiple
|
||||
times without overwriting the previous ones (eg. "image-#").
|
||||
The image is written to *'filename'*.
|
||||
The path may be absolute (eg. ``/home/foo/image``) or relative when started with
|
||||
``//`` (eg. ``//image``). Note that absolute paths are not portable between platforms.
|
||||
If the filename contains a ``#``,
|
||||
it will be replaced by an incremental index so that screenshots can be taken multiple
|
||||
times without overwriting the previous ones (eg. ``image-#``).
|
||||
|
||||
Settings for the image are taken from the render settings (file format and respective settings, gamma and colospace
|
||||
conversion, etc). The image resolution matches the framebuffer, meaning, the window size and aspect ratio.
|
||||
When running from the standalone player, instead of the embedded player, only PNG files are supported. Additional
|
||||
color conversions are also not supported.
|
||||
Settings for the image are taken from the render settings (file format and respective settings,
|
||||
gamma and colospace conversion, etc).
|
||||
The image resolution matches the framebuffer, meaning, the window size and aspect ratio.
|
||||
When running from the standalone player, instead of the embedded player, only PNG files are supported.
|
||||
Additional color conversions are also not supported.
|
||||
|
||||
:arg filename: path and name of the file to write
|
||||
:type filename: string
|
||||
|
|
Loading…
Reference in New Issue