Cleanup: trailing space
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e5bc9fae54
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e742e0934d
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@ -597,7 +597,7 @@ void BVHEmbree::update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh* mesh
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num_motion_steps = mesh->motion_steps;
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}
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}
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const size_t num_curves = mesh->num_curves();
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size_t num_keys = 0;
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for(size_t j = 0; j < num_curves; ++j) {
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@ -707,7 +707,7 @@ public:
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_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
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_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
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for(int sample = start_sample; sample < end_sample; sample++) {
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if(task.get_cancel() || task_pool.canceled()) {
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if(task.need_finish_queue == false)
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@ -30,7 +30,7 @@ struct CCLIntersectContext {
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RAY_SHADOW_ALL = 1,
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RAY_SSS = 2,
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RAY_VOLUME_ALL = 3,
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} RayType;
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KernelGlobals *kg;
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@ -210,7 +210,7 @@ ccl_device_inline int ray_triangle_intersect8(
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unsigned char mask_sign_T = _mm256_movemask_ps(sign_T_256);
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if(((mask_minmaxUVW_pos | mask_sign_T) & prim_num_mask) == prim_num_mask) {
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return false;
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}
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}
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__m256 xor_signmask_256 = _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256));
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@ -22,7 +22,7 @@ ccl_device_inline void kernel_write_id_slots(ccl_global float *buffer, int num_s
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if(weight == 0.0f) {
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return;
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}
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for(int slot = 0; slot < num_slots; slot++) {
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ccl_global float2 *id_buffer = (ccl_global float2*)buffer;
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#ifdef __ATOMIC_PASS_WRITE__
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@ -200,7 +200,7 @@ ccl_device_inline size_t kernel_write_id_pass_cpu(float *buffer, size_t depth, f
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return 0;
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}
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#else /* __KERNEL_CPU__ */
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#define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) kernel_write_id_slots_gpu(buffer, depth * 2, id, matte_weight)
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#define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) kernel_write_id_slots_gpu(buffer, depth * 2, id, matte_weight)
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ccl_device_inline size_t kernel_write_id_slots_gpu(ccl_global float *buffer, size_t depth, float id, float matte_weight)
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{
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#endif /* __KERNEL_CPU__ */
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@ -215,7 +215,7 @@ void Scene::device_update(Device *device_, Progress& progress)
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object_manager->device_update(device, &dscene, this, progress);
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if(progress.get_cancel() || device->have_error()) return;
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progress.set_status("Updating Hair Systems");
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curve_system_manager->device_update(device, &dscene, this, progress);
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@ -245,7 +245,7 @@ void Scene::device_update(Device *device_, Progress& progress)
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camera->device_update_volume(device, &dscene, this);
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if(progress.get_cancel() || device->have_error()) return;
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progress.set_status("Updating Lookup Tables");
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lookup_tables->device_update(device, &dscene);
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@ -525,7 +525,7 @@ void ShaderManager::device_update_common(Device *device,
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flag |= SD_HAS_CONSTANT_EMISSION;
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uint32_t cryptomatte_id = util_murmur_hash3(shader->name.c_str(), shader->name.length(), 0);
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/* regular shader */
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kshader->flags = flag;
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kshader->pass_id = shader->pass_id;
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