Fix T95984: Use consistent shifting for persp and ortho cam.

Now always properly shifting camera for ortho and perspective.
This commit is contained in:
YimingWu 2022-02-25 13:50:23 +08:00
parent 7d7dd66ba7
commit e7cae51877
Notes: blender-bot 2023-02-14 09:02:40 +01:00
Referenced by issue #95984, Grease Pencil Line Art trouble with edges in Shifted Cameras in orthographic views
1 changed files with 25 additions and 28 deletions

View File

@ -1388,21 +1388,20 @@ static void lineart_main_perspective_division(LineartRenderBuffer *rb)
LineartVert *vt;
int i;
if (!rb->cam_is_persp) {
return;
}
LISTBASE_FOREACH (LineartElementLinkNode *, eln, &rb->vertex_buffer_pointers) {
vt = eln->pointer;
for (i = 0; i < eln->element_count; i++) {
/* Do not divide Z, we use Z to back transform cut points in later chaining process. */
vt[i].fbcoord[0] /= vt[i].fbcoord[3];
vt[i].fbcoord[1] /= vt[i].fbcoord[3];
/* Re-map z into (0-1) range, because we no longer need NDC (Normalized Device Coordinates)
* at the moment.
* The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed in
* the future, the line below correctly transforms it to view space coordinates. */
// `vt[i].fbcoord[2] = -2 * vt[i].fbcoord[2] / (far - near) - (far + near) / (far - near);
if (rb->cam_is_persp) {
/* Do not divide Z, we use Z to back transform cut points in later chaining process. */
vt[i].fbcoord[0] /= vt[i].fbcoord[3];
vt[i].fbcoord[1] /= vt[i].fbcoord[3];
/* Re-map z into (0-1) range, because we no longer need NDC (Normalized Device Coordinates)
* at the moment.
* The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed
* in the future, the line below correctly transforms it to view space coordinates. */
// `vt[i].fbcoord[2] = -2 * vt[i].fbcoord[2] / (far - near) - (far + near) / (far - near);
}
/* Shifting is always needed. */
vt[i].fbcoord[0] -= rb->shift_x * 2;
vt[i].fbcoord[1] -= rb->shift_y * 2;
}
@ -2521,19 +2520,16 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
interp_v3_v3v3_db(gloc, e->v1->gloc, e->v2->gloc, cut);
mul_v4_m4v3_db(trans, vp, gloc);
mul_v3db_db(trans, (1 / trans[3]));
}
else {
interp_v3_v3v3_db(trans, e->v1->fbcoord, e->v2->fbcoord, cut);
}
trans[0] -= cam_shift_x * 2;
trans[1] -= cam_shift_y * 2;
/* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */
if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) > fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) {
cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]);
}
else {
cut = ratiod(e->v1->fbcoord[1], e->v2->fbcoord[1], trans[1]);
trans[0] -= cam_shift_x * 2;
trans[1] -= cam_shift_y * 2;
/* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */
if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) >
fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) {
cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]);
}
else {
cut = ratiod(e->v1->fbcoord[1], e->v2->fbcoord[1], trans[1]);
}
}
#define LRT_GUARD_NOT_FOUND \
@ -2959,9 +2955,10 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
* them as well. */
mul_v4_m4v3_db(v1->fbcoord, rb->view_projection, v1->gloc);
mul_v4_m4v3_db(v2->fbcoord, rb->view_projection, v2->gloc);
mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
if (rb->cam_is_persp) {
mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
}
v1->fbcoord[0] -= rb->shift_x * 2;
v1->fbcoord[1] -= rb->shift_y * 2;
v2->fbcoord[0] -= rb->shift_x * 2;