Cycles: distance culling for objects.

This can be used together with camera culling to keep nearby objects visible in
reflections, using a minimum distance within which objects are visible. It is
also useful to cull small objects far from the camera.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2332
This commit is contained in:
Carlo Andreacchio 2016-11-13 00:16:50 +01:00 committed by Brecht Van Lommel
parent 2c26a7b71e
commit e8641d4474
4 changed files with 85 additions and 8 deletions

View File

@ -566,6 +566,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0.0, max=5.0
)
cls.use_distance_cull = BoolProperty(
name="Use Distance Cull",
description="Allow objects to be culled based on the distance from camera",
default=False,
)
cls.distance_cull_margin = FloatProperty(
name="Cull Distance",
description="Cull objects which are further away from camera then this distance",
default=50,
min=0.0
)
cls.motion_blur_position = EnumProperty(
name="Motion Blur Position",
default='CENTER',
@ -1016,6 +1029,12 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
default=False,
)
cls.use_distance_cull = BoolProperty(
name="Use Distance Cull",
description="Allow this object and its duplicators to be culled by distance from camera",
default=False,
)
cls.use_adaptive_subdivision = BoolProperty(
name="Use Adaptive Subdivision",
description="Use adaptive render time subdivision",

View File

@ -769,6 +769,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
row = col.row()
row.active = scene.render.use_simplify and cscene.use_camera_cull
row.prop(cob, "use_camera_cull")
row.active = scene.render.use_simplify and cscene.use_distance_cull
row.prop(cob, "use_distance_cull")
class CYCLES_OT_use_shading_nodes(Operator):
@ -1597,12 +1599,17 @@ class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
col.prop(rd, "simplify_subdivision_render", text="Subdivision")
col.prop(rd, "simplify_child_particles_render", text="Child Particles")
col = layout.column()
col.prop(cscene, "use_camera_cull")
subsub = col.column()
subsub.active = cscene.use_camera_cull
subsub.prop(cscene, "camera_cull_margin")
layout.separator()
split = layout.split()
col = split.column()
col.prop(cscene, "use_camera_cull")
col.prop(cscene, "camera_cull_margin", text="Margin")
col = split.column()
col.prop(cscene, "use_distance_cull")
col.prop(cscene, "distance_cull_margin", text="Distance")
def draw_device(self, context):
scene = context.scene

View File

@ -284,6 +284,31 @@ static bool object_boundbox_clip(Scene *scene,
return true;
}
static bool object_distance_clip(Scene *scene,
BL::Object& b_ob,
Transform& tfm,
float margin)
{
BL::Array<float, 24> boundbox = b_ob.bound_box();
float3 camera_position = transform_get_column(&scene->camera->matrix, 3);
float3 bb_min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
bb_max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
/* Find min & max points for x & y & z on bounding box */
for(int i = 0; i < 8; ++i) {
float3 p = make_float3(boundbox[3 * i + 0],
boundbox[3 * i + 1],
boundbox[3 * i + 2]);
p = transform_point(&tfm, p);
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
float3 closest_point = max(min(bb_max,camera_position),bb_min);
return (len_squared(camera_position - closest_point) > margin * margin);
}
Object *BlenderSync::sync_object(BL::Object& b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BL::DupliObject& b_dupli_ob,
@ -292,7 +317,9 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
float motion_time,
bool hide_tris,
bool use_camera_cull,
bool use_distance_cull,
float camera_cull_margin,
float distance_cull_margin,
bool *use_portal)
{
BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent);
@ -311,8 +338,14 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
if(!object_is_mesh(b_ob))
return NULL;
/* Perform camera space culling. */
if(use_camera_cull && object_boundbox_clip(scene, b_ob, tfm, camera_cull_margin)) {
/* Perform object culling. */
bool camera_culled = use_camera_cull && object_boundbox_clip(scene, b_ob, tfm, camera_cull_margin);
bool distance_culled = use_distance_cull && object_distance_clip(scene, b_ob, tfm, distance_cull_margin);
if ((camera_culled && distance_culled) ||
(camera_culled && !use_distance_cull) ||
(distance_culled && !use_camera_cull))
{
return NULL;
}
@ -549,15 +582,26 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
}
bool allow_camera_cull = false;
bool allow_distance_cull = false;
float camera_cull_margin = 0.0f;
float distance_cull_margin = 0.0f;
if(b_scene.render().use_simplify()) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
allow_camera_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_camera_cull");
allow_distance_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_distance_cull");
if(allow_camera_cull) {
camera_cull_margin = get_float(cscene, "camera_cull_margin");
}
if(allow_distance_cull) {
distance_cull_margin = get_float(cscene, "distance_cull_margin");
if (distance_cull_margin == 0.0f) {
allow_distance_cull = false;
}
}
}
/* object loop */
@ -592,7 +636,8 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_camera_cull = allow_camera_cull && get_boolean(cobject, "use_camera_cull");
if(use_camera_cull) {
bool use_distance_cull = allow_distance_cull && get_boolean(cobject, "use_distance_cull");
if(use_camera_cull || use_distance_cull) {
/* Need to have proper projection matrix. */
scene->camera->update();
}
@ -623,7 +668,9 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
motion_time,
hide_tris,
use_camera_cull,
use_distance_cull,
camera_cull_margin,
distance_cull_margin,
&use_portal);
/* sync possible particle data, note particle_id
@ -653,7 +700,9 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
motion_time,
hide_tris,
use_camera_cull,
use_distance_cull,
camera_cull_margin,
distance_cull_margin,
&use_portal);
}
}

View File

@ -123,7 +123,9 @@ private:
float motion_time,
bool hide_tris,
bool use_camera_cull,
bool use_distance_cull,
float camera_cull_margin,
float distance_cull_margin,
bool *use_portal);
void sync_light(BL::Object& b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],