Fix edit-mesh selection mode switching causing two undo pushes
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parent
b0b6fb8a93
commit
e8d3996e67
Notes:
blender-bot
2023-02-13 22:16:53 +01:00
Referenced by issue #77455, Scale gizmos cause complete freezes in Blender 2.83 on Intel graphics
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@ -138,10 +138,11 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
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if (obedit && (obedit->type == OB_MESH)) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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uiLayout *row;
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uiBut *but;
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row = uiLayoutRow(layout, true);
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block = uiLayoutGetBlock(row);
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uiDefIconButBitS(
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but = uiDefIconButBitS(
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block,
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UI_BTYPE_TOGGLE,
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SCE_SELECT_VERTEX,
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@ -157,23 +158,26 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
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0,
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0,
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TIP_("Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection"));
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uiDefIconButBitS(block,
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UI_BTYPE_TOGGLE,
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SCE_SELECT_EDGE,
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B_SEL_EDGE,
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ICON_EDGESEL,
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0,
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0,
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ceilf(UI_UNIT_X - U.pixelsize),
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UI_UNIT_Y,
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&em->selectmode,
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1.0,
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0.0,
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0,
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0,
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TIP_("Edge select - Shift-Click for multiple modes, Ctrl-Click "
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"expands/contracts selection"));
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uiDefIconButBitS(
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UI_but_flag_disable(but, UI_BUT_UNDO);
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but = uiDefIconButBitS(
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block,
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UI_BTYPE_TOGGLE,
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SCE_SELECT_EDGE,
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B_SEL_EDGE,
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ICON_EDGESEL,
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0,
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0,
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ceilf(UI_UNIT_X - U.pixelsize),
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UI_UNIT_Y,
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&em->selectmode,
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1.0,
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0.0,
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0,
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0,
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TIP_("Edge select - Shift-Click for multiple modes, "
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"Ctrl-Click expands/contracts selection depending on the current mode"));
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UI_but_flag_disable(but, UI_BUT_UNDO);
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but = uiDefIconButBitS(
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block,
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UI_BTYPE_TOGGLE,
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SCE_SELECT_FACE,
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@ -189,6 +193,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
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0,
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0,
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TIP_("Face select - Shift-Click for multiple modes, Ctrl-Click expands selection"));
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UI_but_flag_disable(but, UI_BUT_UNDO);
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}
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}
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