Cleanup: use view3d_navigate prefix for walk/fly operators
Use matching file-name prefix as these operators are closely related.
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@ -46,7 +46,6 @@ set(SRC
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view3d_camera_control.c
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view3d_draw.c
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view3d_edit.c
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view3d_fly.c
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view3d_gizmo_armature.c
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view3d_gizmo_camera.c
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view3d_gizmo_empty.c
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@ -60,6 +59,8 @@ set(SRC
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view3d_gizmo_tool_generic.c
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view3d_header.c
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view3d_iterators.c
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view3d_navigate_fly.c
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view3d_navigate_walk.c
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view3d_ops.c
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view3d_placement.c
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view3d_project.c
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@ -67,7 +68,6 @@ set(SRC
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view3d_snap.c
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view3d_utils.c
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view3d_view.c
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view3d_walk.c
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view3d_intern.h
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)
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@ -111,11 +111,11 @@ void view3d_ndof_fly(const struct wmNDOFMotionData *ndof,
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bool *r_has_rotate);
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#endif /* WITH_INPUT_NDOF */
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/* view3d_fly.c */
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/* view3d_navigate_fly.c */
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void view3d_keymap(struct wmKeyConfig *keyconf);
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void VIEW3D_OT_fly(struct wmOperatorType *ot);
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/* view3d_walk.c */
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/* view3d_navigate_walk.c */
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void VIEW3D_OT_walk(struct wmOperatorType *ot);
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/* view3d_draw.c */
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@ -19,7 +19,7 @@
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*
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* Interactive fly navigation modal operator (flying around in space).
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*
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* \note Similar logic to `view3d_walk.c` changes here may apply there too.
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* \note Similar logic to `view3d_navigate_walk.c` changes here may apply there too.
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*/
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/* defines VIEW3D_OT_fly modal operator */
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@ -20,7 +20,7 @@
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* Interactive walk navigation modal operator
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* (similar to walking around in a first person game).
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*
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* \note Similar logic to `view3d_fly.c` changes here may apply there too.
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* \note Similar logic to `view3d_navigate_fly.c` changes here may apply there too.
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*/
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/* defines VIEW3D_OT_navigate - walk modal operator */
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