UI: Use Consistent Operator Name

Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
This commit is contained in:
Aaron Carlisle 2020-04-06 20:58:10 -04:00
parent 10f0e003a9
commit e9b4d2ca68
1 changed files with 1 additions and 1 deletions

View File

@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
PropertyRNA *prop;
/* identifiers */
ot->name = "Subdivide Multi";
ot->name = "Subdivide";
ot->idname = "ARMATURE_OT_subdivide";
ot->description = "Break selected bones into chains of smaller bones";