UI: Use Consistent Operator Name
Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
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@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
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PropertyRNA *prop;
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/* identifiers */
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ot->name = "Subdivide Multi";
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ot->name = "Subdivide";
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ot->idname = "ARMATURE_OT_subdivide";
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ot->description = "Break selected bones into chains of smaller bones";
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