Fix for hard-coded #include file paths.
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@ -30,6 +30,8 @@
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "DNA_camera_types.h"
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#include "DNA_listBase.h"
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#include "DNA_material_types.h"
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@ -53,9 +55,6 @@ extern "C" {
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#include "RE_pipeline.h"
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#include "C:\bf-blender\blender.git\source\blender\nodes\NOD_shader.h"
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#include "C:\bf-blender\blender.git\source\blender\makesrna\RNA_access.h"
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#include "render_types.h"
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}
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@ -269,7 +268,7 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
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BLI_assert(BKE_scene_use_new_shading_nodes(freestyle_scene));
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ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
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ntree = ntreeAddTree(NULL, "stroke_material", "ShaderNodeTree");
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ma->nodetree = ntree;
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ma->use_nodes = 1;
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