Fix T91670: Strip text position is incorrect
Use `sseq->timeline_overlay.flag` instead of `sseq->flag`.
Caused oversight in 7cb65e4581
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Notes:
blender-bot
2023-02-14 05:52:32 +01:00
Referenced by issue #92003, Geometry Nodes + EEVEE: Vertex colours work on linux, not on windows Referenced by issue #91670, VSE: Color strips are missing content color and overlay texts are not on top
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@ -1342,9 +1342,9 @@ static void draw_seq_strip(const bContext *C,
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float text_margin_y;
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bool y_threshold;
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if ((sseq->flag & SEQ_TIMELINE_SHOW_STRIP_NAME) ||
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(sseq->flag & SEQ_TIMELINE_SHOW_STRIP_SOURCE) ||
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(sseq->flag & SEQ_TIMELINE_SHOW_STRIP_DURATION)) {
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if ((sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_NAME) ||
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(sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_SOURCE) ||
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(sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_DURATION)) {
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/* Calculate height needed for drawing text on strip. */
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text_margin_y = y2 - min_ff(0.40f, 20 * U.dpi_fac * pixely);
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