Fix T101109: Animation on nodes problems when dealing with Node Groups

Whenever animation on nodes was transfered to/from nodegroups (grouping/
ungrouping/separating) via BKE_animdata_transfer_by_basepath, it was
possible to create new nodes with the same name (in the formerly same
path -- see report for an example of this) and animation from the
original node was still performed on them. Issue went away after save/
reload.

In order to fully update the action, a depsgraph is now performed on the
action (similar to what is done when renaming for example).

Maniphest Tasks: T101109

Differential Revision: https://developer.blender.org/D15987
This commit is contained in:
Philipp Oeser 2022-09-16 13:04:54 +02:00
parent c350d97a2f
commit eb54502d9d
Notes: blender-bot 2023-02-14 08:10:06 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #100749, Blender LTS: Maintenance Task 3.3
Referenced by issue #101109, Blender 3.2.1 - Animation on nodes gets bugged out when dealing with Node Groups (duplicate node names)
1 changed files with 2 additions and 0 deletions

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@ -659,6 +659,8 @@ void BKE_animdata_transfer_by_basepath(Main *bmain, ID *srcID, ID *dstID, ListBa
srcAdt, dstAdt, basepath_change->src_basepath, basepath_change->dst_basepath);
}
}
/* Tag source action because list of fcurves changed. */
DEG_id_tag_update(&srcAdt->action->id, ID_RECALC_COPY_ON_WRITE);
}
/* Path Validation -------------------------------------------- */