Fix EdgeSlide behavior with boundry edges

- would flip in opposite directions sometimes on the same loop
- some vertices would get directions from adjacent vertices
This commit is contained in:
Campbell Barton 2014-05-31 13:56:54 +10:00
parent d504b325fb
commit eb57f65a32
1 changed files with 51 additions and 26 deletions

View File

@ -5424,8 +5424,8 @@ static bool createEdgeSlideVerts(TransInfo *t)
while (1) {
float vec_a[3], vec_b[3];
BMLoop *l_a, *l_b;
BMLoop *l_a_prev, *l_b_prev;
BMVert *v_first;
/* If this succeeds call get_next_loop()
* which calculates the direction to slide based on clever checks.
*
@ -5455,7 +5455,6 @@ static bool createEdgeSlideVerts(TransInfo *t)
e = v->e;
/*first, rewind*/
numsel = 0;
do {
e = get_other_edge(v, e);
if (!e) {
@ -5463,8 +5462,6 @@ static bool createEdgeSlideVerts(TransInfo *t)
break;
}
numsel += 1;
if (!BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG))
break;
@ -5513,6 +5510,9 @@ static bool createEdgeSlideVerts(TransInfo *t)
l_b = NULL;
}
l_a_prev = NULL;
l_b_prev = NULL;
/*iterate over the loop*/
v_first = v;
do {
@ -5530,14 +5530,14 @@ static bool createEdgeSlideVerts(TransInfo *t)
copy_v3_v3(sv->v_co_orig, v->co);
sv->loop_nr = loop_nr;
if (l_a) {
BMLoop *l_tmp = BM_loop_other_edge_loop(l_a, v);
if (l_a || l_a_prev) {
BMLoop *l_tmp = BM_loop_other_edge_loop(l_a ? l_a : l_a_prev, v);
sv->v_a = BM_edge_other_vert(l_tmp->e, v);
copy_v3_v3(sv->dir_a, vec_a);
}
if (l_b) {
BMLoop *l_tmp = BM_loop_other_edge_loop(l_b, v);
if (l_b || l_b_prev) {
BMLoop *l_tmp = BM_loop_other_edge_loop(l_b ? l_b : l_b_prev, v);
sv->v_b = BM_edge_other_vert(l_tmp->e, v);
copy_v3_v3(sv->dir_b, vec_b);
}
@ -5586,28 +5586,53 @@ static bool createEdgeSlideVerts(TransInfo *t)
l_a_ok_prev = (l_a != NULL);
l_b_ok_prev = (l_b != NULL);
l_a = l_a ? get_next_loop(v, l_a, e_prev, e, vec_a) : NULL;
l_b = l_b ? get_next_loop(v, l_b, e_prev, e, vec_b) : NULL;
l_a_prev = l_a;
l_b_prev = l_b;
/* find the opposite loop if it was missing previously */
if (l_a == NULL && l_b && (l_b->radial_next != l_b)) l_a = l_b->radial_next;
else if (l_b == NULL && l_a && (l_a->radial_next != l_a)) l_b = l_a->radial_next;
if (l_a) {
l_a = get_next_loop(v, l_a, e_prev, e, vec_a);
}
else {
zero_v3(vec_a);
}
/* if there are non-contiguous faces, we can still recover the loops of the new edges faces */
/* note!, the behavior in this case means edges may move in opposite directions,
* this could be made to work more usefully. */
if (!(l_a && l_b) && (e->l != NULL)) {
if (l_a_ok_prev) {
l_a = e->l;
if (l_a->radial_next != l_a) {
l_b = l_a->radial_next;
if (l_b) {
l_b = get_next_loop(v, l_b, e_prev, e, vec_b);
}
else {
zero_v3(vec_b);
}
if (l_a && l_b) {
/* pass */
}
else {
if (l_a || l_b) {
/* find the opposite loop if it was missing previously */
if (l_a == NULL && l_b && (l_b->radial_next != l_b)) l_a = l_b->radial_next;
else if (l_b == NULL && l_a && (l_a->radial_next != l_a)) l_b = l_a->radial_next;
}
else if (e->l != NULL) {
/* if there are non-contiguous faces, we can still recover the loops of the new edges faces */
/* note!, the behavior in this case means edges may move in opposite directions,
* this could be made to work more usefully. */
if (l_a_ok_prev) {
l_a = e->l;
l_b = (l_a->radial_next != l_a) ? l_a->radial_next : NULL;
}
else if (l_b_ok_prev) {
l_b = e->l;
l_a = (l_b->radial_next != l_b) ? l_b->radial_next : NULL;
}
}
else if (l_b_ok_prev) {
l_b = e->l;
if (l_b->radial_next != l_b) {
l_a = l_b->radial_next;
}
if (!l_a_ok_prev && l_a) {
get_next_loop(v, l_a, e, e_prev, vec_a);
}
if (!l_b_ok_prev && l_b) {
get_next_loop(v, l_b, e, e_prev, vec_b);
}
}