Cleanup: do not cleanup runtime data twice during ID copying...

More or less same code was being executed twice during ID copying.

Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
This commit is contained in:
Bastien Montagne 2019-02-13 14:29:27 +01:00
parent 5e3838faa2
commit eb7f2457e5
6 changed files with 14 additions and 48 deletions

View File

@ -45,7 +45,7 @@ struct DerivedMesh;
#endif
void BKE_mesh_runtime_reset(struct Mesh *mesh);
void BKE_mesh_runtime_reset_on_copy(struct Mesh *mesh);
void BKE_mesh_runtime_reset_on_copy(struct Mesh *mesh, const int flag);
int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);
const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(struct Mesh *mesh);

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@ -306,7 +306,7 @@ int BKE_object_scenes_users_get(struct Main *bmain, struct Object *ob);
struct MovieClip *BKE_object_movieclip_get(struct Scene *scene, struct Object *ob, bool use_default);
void BKE_object_runtime_reset(struct Object *object);
void BKE_object_runtime_reset_on_copy(struct Object *object);
void BKE_object_runtime_reset_on_copy(struct Object *object, const int flag);
void BKE_object_batch_cache_dirty_tag(struct Object *ob);

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@ -511,32 +511,6 @@ static int id_copy_libmanagement_cb(void *user_data, ID *UNUSED(id_self), ID **i
return IDWALK_RET_NOP;
}
static void id_copy_clear_runtime_pointers(ID *id, int UNUSED(flag))
{
if (id == NULL) {
return;
}
/* TODO(sergey): We might want to do a deep-copy of all the pointers inside.
* This isn't currently needed, and is quite involved change (to cover all
* things like batch cache and such). */
switch ((ID_Type)GS(id->name)) {
case ID_OB:
{
Object *object = (Object *)id;
BKE_object_runtime_reset_on_copy(object);
break;
}
case ID_ME:
{
Mesh *mesh = (Mesh *)id;
BKE_mesh_runtime_reset_on_copy(mesh);
break;
}
default:
break;
}
}
bool BKE_id_copy_is_allowed(const ID *id)
{
#define LIB_ID_TYPES_NOCOPY ID_LI, ID_SCR, ID_WM, /* Not supported */ \
@ -703,8 +677,6 @@ bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
(*r_newid)->lib = id->lib;
}
id_copy_clear_runtime_pointers(*r_newid, flag);
return true;
}

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@ -525,6 +525,14 @@ Mesh *BKE_mesh_add(Main *bmain, const char *name)
*/
void BKE_mesh_copy_data(Main *bmain, Mesh *me_dst, const Mesh *me_src, const int flag)
{
BKE_mesh_runtime_reset_on_copy(me_dst, flag);
if ((me_src->id.tag & LIB_TAG_NO_MAIN) == 0) {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
me_dst->runtime.deformed_only = true;
}
/* XXX WHAT? Why? Comment, please! And pretty sure this is not valid for regular Mesh copying? */
me_dst->runtime.is_original = false;
const bool do_tessface = ((me_src->totface != 0) && (me_src->totpoly == 0)); /* only do tessface if we have no polys */
CustomDataMask mask = CD_MASK_MESH;
@ -551,21 +559,6 @@ void BKE_mesh_copy_data(Main *bmain, Mesh *me_dst, const Mesh *me_src, const int
me_dst->edit_btmesh = NULL;
/* Call BKE_mesh_runtime_reset? */
me_dst->runtime.batch_cache = NULL;
me_dst->runtime.looptris.array = NULL;
me_dst->runtime.bvh_cache = NULL;
me_dst->runtime.shrinkwrap_data = NULL;
if (me_src->id.tag & LIB_TAG_NO_MAIN) {
me_dst->runtime.deformed_only = me_src->runtime.deformed_only;
}
else {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
me_dst->runtime.deformed_only = 1;
}
me_dst->runtime.is_original = false;
me_dst->mselect = MEM_dupallocN(me_dst->mselect);
me_dst->bb = MEM_dupallocN(me_dst->bb);

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@ -54,9 +54,10 @@ void BKE_mesh_runtime_reset(Mesh *mesh)
/* Clear all pointers which we don't want to be shared on copying the datablock.
* However, keep all the flags which defines what the mesh is (for example, that
* it's deformed only, or that its custom data layers are out of date.) */
void BKE_mesh_runtime_reset_on_copy(Mesh *mesh)
void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
{
Mesh_Runtime *runtime = &mesh->runtime;
runtime->edit_data = NULL;
runtime->batch_cache = NULL;
runtime->subdiv_ccg = NULL;

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@ -1323,7 +1323,7 @@ void BKE_object_copy_data(Main *bmain, Object *ob_dst, const Object *ob_src, con
ShaderFxData *fx;
/* Do not copy runtime data. */
BKE_object_runtime_reset(ob_dst);
BKE_object_runtime_reset_on_copy(ob_dst, flag);
/* We never handle usercount here for own data. */
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
@ -3555,7 +3555,7 @@ void BKE_object_runtime_reset(Object *object)
}
/* Reset all pointers which we don't want to be shared when copying the object. */
void BKE_object_runtime_reset_on_copy(Object *object)
void BKE_object_runtime_reset_on_copy(Object *object, const int UNUSED(flag))
{
Object_Runtime *runtime = &object->runtime;
runtime->mesh_eval = NULL;