Fix active bone flip not activating the wpaint vertex group
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blender-bot
2023-02-14 08:10:06 +01:00
Referenced by issue #71717, weird bug appears in the viewport when swichting to sculpting tab preset Referenced by issue #71688, EEVEE Shader Compilation freezes and crashes afterwards. Referenced by issue #71687, blender 2.80 and 2.81 crashes when i tried to copy a surf sub modifier. Referenced by issue #71669, Mesh gets transparency in a specific vertex group after trying to render in EEVEE Referenced by issue #71671, Bones in edit mode appears some weird shapes. Referenced by issue #71649, blender 2.81 (and 2.80 as well) its running damn slow in windows 7. Referenced by issue #60689, Flip Active/Selected Bone does not work in weight paint mode.
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@ -1170,8 +1170,8 @@ static int pose_select_mirror_exec(bContext *C, wmOperator *op)
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/* In weightpaint we select the associated vertex group too. */
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if (is_weight_paint) {
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ED_vgroup_select_by_name(ob, pchan_mirror_act->name);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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ED_vgroup_select_by_name(ob_active, pchan_mirror_act->name);
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DEG_id_tag_update(&ob_active->id, ID_RECALC_GEOMETRY);
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}
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}
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