Fix T84398: Multiview images show only one view.
The `image_get_gpu_texture` didn't use the iuser->view_index but recalculated the requested view again. This lead to inconsistent behavior when switching between multi view textures or stereo textures. This has been fixed by ensuring that the `iuser->view_index` is always used. An Image has only place to store 2 view textures. This is done for right/left eye compositing. A multi view texture can have more views. This would lead to reading and writing to unallocated space. When a multiview texture is requested that is larger than 1. It will always be cached as being the first eye. The `gpu_view` of the Image is also used as a cache key to check this.
This commit is contained in:
parent
02404ded80
commit
ebaa3fcedd
Notes:
blender-bot
2023-02-14 08:10:06 +01:00
Referenced by commita5b996df88
, Fix T92608: Image Editor does not display stereo images Referenced by commit5aa3167e48
, Fix T90772: Image Editor not sampling color from the the currently Referenced by issue #90772, Image Editor not sampling color from the the currently selected pass Referenced by issue #84398, Multiview images show only one view
|
@ -271,6 +271,7 @@ static GPUTexture **get_image_gpu_texture_ptr(Image *ima,
|
|||
{
|
||||
const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
|
||||
BLI_assert(in_range);
|
||||
BLI_assert(multiview_eye == 0 || multiview_eye == 1);
|
||||
|
||||
if (in_range) {
|
||||
return &(ima->gputexture[textarget][multiview_eye]);
|
||||
|
@ -310,9 +311,17 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
|
|||
* the current `pass` and `layer` should be 0. */
|
||||
short requested_pass = iuser ? iuser->pass : 0;
|
||||
short requested_layer = iuser ? iuser->layer : 0;
|
||||
if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer) {
|
||||
short requested_view = iuser ? iuser->multi_index : 0;
|
||||
/* There is room for 2 multiview textures. When a higher number is requested we should always
|
||||
* target the first view slot. This is fine as multi view images aren't used together. */
|
||||
if (requested_view < 2) {
|
||||
requested_view = 0;
|
||||
}
|
||||
if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer ||
|
||||
ima->gpu_view != requested_view) {
|
||||
ima->gpu_pass = requested_pass;
|
||||
ima->gpu_layer = requested_layer;
|
||||
ima->gpu_view = requested_view;
|
||||
ima->gpuflag |= IMA_GPU_REFRESH;
|
||||
}
|
||||
|
||||
|
@ -345,9 +354,10 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
|
|||
BKE_image_tag_time(ima);
|
||||
|
||||
/* Test if we already have a texture. */
|
||||
const int current_view = iuser ? ((iuser->flag & IMA_SHOW_STEREO) != 0 ? iuser->multiview_eye :
|
||||
iuser->view) :
|
||||
0;
|
||||
int current_view = iuser ? iuser->multi_index : 0;
|
||||
if (current_view >= 2) {
|
||||
current_view = 0;
|
||||
}
|
||||
GPUTexture **tex = get_image_gpu_texture_ptr(ima, textarget, current_view);
|
||||
if (*tex) {
|
||||
return *tex;
|
||||
|
|
|
@ -110,9 +110,7 @@ static void space_image_gpu_texture_get(Image *image,
|
|||
/* update multiindex and pass for the current eye */
|
||||
BKE_image_multilayer_index(image->rr, &sima->iuser);
|
||||
}
|
||||
else {
|
||||
BKE_image_multiview_index(image, &sima->iuser);
|
||||
}
|
||||
BKE_image_multiview_index(image, &sima->iuser);
|
||||
|
||||
if (ibuf) {
|
||||
if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
|
||||
|
|
|
@ -157,6 +157,7 @@ typedef struct Image {
|
|||
short gpuflag;
|
||||
short gpu_pass;
|
||||
short gpu_layer;
|
||||
short gpu_view;
|
||||
char _pad2[6];
|
||||
|
||||
/** Deprecated. */
|
||||
|
|
Loading…
Reference in New Issue