Cleanup: Replace for loop with LISTBASE_FOREACH macro
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@ -176,9 +176,6 @@ static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const in
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{
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Object *ob_dst = (Object *)id_dst;
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const Object *ob_src = (const Object *)id_src;
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ModifierData *md;
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GpencilModifierData *gmd;
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ShaderFxData *fx;
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/* Do not copy runtime data. */
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BKE_object_runtime_reset_on_copy(ob_dst, flag);
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@ -208,7 +205,7 @@ static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const in
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BLI_listbase_clear(&ob_dst->modifiers);
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for (md = ob_src->modifiers.first; md; md = md->next) {
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LISTBASE_FOREACH (ModifierData *, md, &ob_src->modifiers) {
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ModifierData *nmd = modifier_new(md->type);
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BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
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modifier_copyData_ex(md, nmd, flag_subdata);
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@ -217,7 +214,7 @@ static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const in
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BLI_listbase_clear(&ob_dst->greasepencil_modifiers);
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for (gmd = ob_src->greasepencil_modifiers.first; gmd; gmd = gmd->next) {
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LISTBASE_FOREACH (GpencilModifierData *, gmd, &ob_src->greasepencil_modifiers) {
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GpencilModifierData *nmd = BKE_gpencil_modifier_new(gmd->type);
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BLI_strncpy(nmd->name, gmd->name, sizeof(nmd->name));
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BKE_gpencil_modifier_copyData_ex(gmd, nmd, flag_subdata);
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@ -226,7 +223,7 @@ static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const in
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BLI_listbase_clear(&ob_dst->shader_fx);
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for (fx = ob_src->shader_fx.first; fx; fx = fx->next) {
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LISTBASE_FOREACH (ShaderFxData *, fx, &ob_src->shader_fx) {
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ShaderFxData *nfx = BKE_shaderfx_new(fx->type);
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BLI_strncpy(nfx->name, fx->name, sizeof(nfx->name));
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BKE_shaderfx_copyData_ex(fx, nfx, flag_subdata);
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