Depsgraph: use construct on first use idiom for graph registry

This is necessary to avoid false positive memory leaks.
This commit is contained in:
Jacques Lucke 2020-07-24 12:38:04 +02:00
parent 236ca8fbe8
commit ec17b45034
1 changed files with 11 additions and 5 deletions

View File

@ -30,29 +30,35 @@
namespace blender {
namespace deg {
static RawMap<Main *, RawVectorSet<Depsgraph *>> g_graph_registry;
using GraphRegistry = Map<Main *, VectorSet<Depsgraph *>>;
static GraphRegistry &get_graph_registry()
{
static GraphRegistry graph_registry;
return graph_registry;
}
void register_graph(Depsgraph *depsgraph)
{
Main *bmain = depsgraph->bmain;
g_graph_registry.lookup_or_add_default(bmain).add_new(depsgraph);
get_graph_registry().lookup_or_add_default(bmain).add_new(depsgraph);
}
void unregister_graph(Depsgraph *depsgraph)
{
Main *bmain = depsgraph->bmain;
RawVectorSet<Depsgraph *> &graphs = g_graph_registry.lookup(bmain);
GraphRegistry &graph_registry = get_graph_registry();
VectorSet<Depsgraph *> &graphs = graph_registry.lookup(bmain);
graphs.remove(depsgraph);
// If this was the last depsgraph associated with the main, remove the main entry as well.
if (graphs.is_empty()) {
g_graph_registry.remove(bmain);
graph_registry.remove(bmain);
}
}
Span<Depsgraph *> get_all_registered_graphs(Main *bmain)
{
RawVectorSet<Depsgraph *> *graphs = g_graph_registry.lookup_ptr(bmain);
VectorSet<Depsgraph *> *graphs = get_graph_registry().lookup_ptr(bmain);
if (graphs != nullptr) {
return *graphs;
}