Fix Cycles broken motion blur pass after recent bugfix
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@ -581,7 +581,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
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for (BL::RenderPass &b_pass : b_rlay.passes) {
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PassType pass_type = get_pass_type(b_pass);
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if (pass_type == PASS_MOTION && !b_scene.render().use_motion_blur())
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if (pass_type == PASS_MOTION && b_scene.render().use_motion_blur())
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continue;
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if (pass_type != PASS_NONE)
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Pass::add(pass_type, passes, b_pass.name().c_str());
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