Fix T92402: copy_particle_systems use_active fails outside the
Properties Editor Similar to rBf9308a585ecd, use `psys_get_current` if we cant get the active psys from context (which is only defined for the Properties Editor). Other solution would be to define a "particle_system" context member in other editors, but for now, stick with the simplest solution. thx @mano-wii for additional input Maniphest Tasks: T92402 Differential Revision: https://developer.blender.org/D13000
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blender-bot
2023-02-14 04:46:12 +01:00
Referenced by issue #92402, Copy particle hair from one mesh to another
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@ -1235,9 +1235,15 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
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const bool use_active = RNA_boolean_get(op->ptr, "use_active");
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Scene *scene = CTX_data_scene(C);
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Object *ob_from = ED_object_active_context(C);
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ParticleSystem *psys_from =
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use_active ? CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data :
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NULL;
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ParticleSystem *psys_from = NULL;
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if (use_active) {
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psys_from = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data;
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if (psys_from == NULL) {
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/* Particle System context pointer is only valid in the Properties Editor. */
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psys_from = psys_get_current(ob_from);
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}
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}
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int changed_tot = 0;
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int fail = 0;
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