Fix boolean modifier when objects have transformations

Follow up for 9406a1f195.
This commit is contained in:
Dalai Felinto 2018-05-24 15:56:09 +02:00
parent 44bab06960
commit ec809d0cbf
1 changed files with 8 additions and 6 deletions

View File

@ -180,14 +180,15 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
if (mesh_other) {
Mesh *result;
Object *object_eval = DEG_get_evaluated_object(ctx->depsgraph, ctx->object);
/* when one of objects is empty (has got no faces) we could speed up
* calculation a bit returning one of objects' derived meshes (or empty one)
* Returning mesh is depended on modifiers operation (sergey) */
result = get_quick_mesh(ctx->object, mesh, bmd->object, mesh_other, bmd->operation);
result = get_quick_mesh(object_eval, mesh, other_eval, mesh_other, bmd->operation);
if (result == NULL) {
const bool is_flip = (is_negative_m4(ctx->object->obmat) != is_negative_m4(bmd->object->obmat));
const bool is_flip = (is_negative_m4(object_eval->obmat) != is_negative_m4(other_eval->obmat));
BMesh *bm;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_other);
@ -234,8 +235,8 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
float imat[4][4];
float omat[4][4];
invert_m4_m4(imat, ctx->object->obmat);
mul_m4_m4m4(omat, imat, bmd->object->obmat);
invert_m4_m4(imat, object_eval->obmat);
mul_m4_m4m4(omat, imat, other_eval->obmat);
BMVert *eve;
i = 0;
@ -257,10 +258,11 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
negate_m3(nmat);
}
const short ob_src_totcol = bmd->object->totcol;
const short ob_src_totcol = other_eval->totcol;
short *material_remap = BLI_array_alloca(material_remap, ob_src_totcol ? ob_src_totcol : 1);
BKE_material_remap_object_calc(ctx->object, bmd->object, material_remap);
/* Using original (not evaluated) object here since we are writing to it. */
BKE_material_remap_object_calc(ctx->object, other_eval, material_remap);
BMFace *efa;
i = 0;