Cleanup: spelling

This commit is contained in:
Campbell Barton 2019-08-28 01:55:43 +10:00
parent 179226977b
commit ec9e2dc3c0
7 changed files with 11 additions and 12 deletions

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@ -4181,7 +4181,7 @@ bool CustomData_verify_versions(struct CustomData *data, int index)
if (!typeInfo->defaultname && (index > 0) && data->layers[index - 1].type == layer->type) {
keeplayer = false; /* multiple layers of which we only support one */
}
/* This is a pre-emptive fix for cases that should not happen
/* This is a preemptive fix for cases that should not happen
* (layers that should not be written in .blend files),
* but can happen due to bugs (see e.g. T62318).
* Also for forward compatibility, in future,

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@ -2691,7 +2691,7 @@ static void psys_thread_create_path(ParticleTask *task,
pa = &psys->particles[cpa->parent];
par = pcache[cpa->parent];
/* If particle is unexisting, try to pick a viable parent from particles
/* If particle is non-existing, try to pick a viable parent from particles
* used for interpolation. */
for (k = 0; k < 4 && pa && (pa->flag & PARS_UNEXIST); k++) {
if (cpa->pa[k] >= 0) {

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@ -1129,8 +1129,8 @@ static void stabilization_data_to_mat4(float pixel_aspect,
}
/* Calculate scale factor necessary to eliminate black image areas
* caused by the compensating movements of the stabilizator.
* This function visits every frame where stabilisation data is
* caused by the compensating movements of the stabilizer.
* This function visits every frame where stabilization data is
* available and determines the factor for this frame. The overall
* largest factor found is returned as result.
*

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@ -208,8 +208,8 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl,
const bool do_rotate,
const bool do_translate)
{
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera
* to the view */
/* We are in camera view so apply the view offset and rotation to the view matrix
* and set the camera to the view. */
Scene *scene = vctrl->ctx_scene;
View3D *v3d = vctrl->ctx_v3d;

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@ -150,9 +150,9 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int
}
}
/* All actions use same vertex preselection */
/* Retopology should always prioritize edge preselection. Only preselct a vertex when the
* cursor is really close to it*/
/* All actions use same vertex pre-selection. */
/* Re-topology should always prioritize edge pre-selection.
* Only pre-select a vertex when the cursor is really close to it. */
if (eve_test) {
BMVert *vert = (BMVert *)eve_test;
float vert_p_co[3], vert_co[3];

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@ -7517,7 +7517,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) {
/* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
* in pose mode (to use bone orientation matrix),
* in that case we don't do operations like autokeyframing. */
* in that case we don't do operations like auto-keyframing. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
ob = tc->poseobj;
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);

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@ -158,8 +158,7 @@ static bool isDisabled(GpencilModifierData *md, int UNUSED(userRenderParams))
/* The object type check is only needed here in case we have a placeholder
* object assigned (because the library containing the armature is missing).
*
* In other cases it should be impossible to have a type missmatch.
*/
* In other cases it should be impossible to have a type mismatch. */
return !mmd->object || mmd->object->type != OB_ARMATURE;
}