Really fix scons with new glsl shaders

This commit is contained in:
jens verwiebe 2015-03-20 20:24:30 +01:00
parent d5abff589e
commit ed61017391
1 changed files with 3 additions and 0 deletions

View File

@ -66,6 +66,9 @@ sources.extend((
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_geo.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_depth_resolve.glsl.c"),