Quiet warnings
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@ -700,7 +700,7 @@ void bglPolygonOffset(float viewdist, float dist)
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// glPolygonOffset(-1.0, -1.0);
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/* hack below is to mimic polygon offset */
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gpuGetProjectionMatrix3D(winmat);
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gpuGetProjectionMatrix3D((float (*)[4])winmat);
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/* dist is from camera to center point */
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@ -737,7 +737,7 @@ void bglPolygonOffset(float viewdist, float dist)
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offset = 0.0;
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}
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gpuLoadProjectionMatrix3D(winmat);
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gpuLoadProjectionMatrix3D((const float (*)[4])winmat);
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}
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/* **** Color management helper functions for GLSL display/transform ***** */
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