Cleanup: style
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db1a04313c
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@ -505,7 +505,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
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if (arm->flag & ARM_MIRROR_EDIT) {
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for (ebone_iter = arm->edbo->first; ebone_iter; ebone_iter = ebone_iter->next) {
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if (EBONE_VISIBLE(arm, ebone_iter) &&
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(ebone_iter->flag & BONE_SELECTED))
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(ebone_iter->flag & BONE_SELECTED))
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{
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EditBone *ebone;
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@ -520,7 +520,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
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/* Find the selected bones and duplicate them as needed */
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for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
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if (EBONE_VISIBLE(arm, ebone_iter) &&
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(ebone_iter->flag & BONE_SELECTED))
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(ebone_iter->flag & BONE_SELECTED))
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{
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EditBone *ebone;
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char new_bone_name_buff[MAXBONENAME];
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@ -547,7 +547,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
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/* Run though the list and fix the pointers */
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for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
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if (EBONE_VISIBLE(arm, ebone_iter) &&
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(ebone_iter->flag & BONE_SELECTED))
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(ebone_iter->flag & BONE_SELECTED))
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{
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EditBone *ebone = ebone_iter->temp.ebone;
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@ -660,7 +660,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
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/* Select mirrored bones */
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for (ebone_iter = arm->edbo->first; ebone_iter; ebone_iter = ebone_iter->next) {
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if (EBONE_VISIBLE(arm, ebone_iter) &&
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(ebone_iter->flag & BONE_SELECTED))
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(ebone_iter->flag & BONE_SELECTED))
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{
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char name_flip[MAXBONENAME];
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@ -718,9 +718,9 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
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/* Find the selected bones and duplicate them as needed, with mirrored name */
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for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
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if (EBONE_VISIBLE(arm, ebone_iter) &&
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(ebone_iter->flag & BONE_SELECTED) &&
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/* will be set if the mirror bone already exists (no need to make a new one) */
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(ebone_iter->temp.ebone == NULL))
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(ebone_iter->flag & BONE_SELECTED) &&
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/* will be set if the mirror bone already exists (no need to make a new one) */
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(ebone_iter->temp.ebone == NULL))
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{
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char name_flip[MAXBONENAME];
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@ -759,9 +759,10 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
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}
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else {
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/* the parent may have been duplicated, if not lookup the mirror parent */
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EditBone *ebone_parent =
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(ebone_iter->parent->temp.ebone ?
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ebone_iter->parent->temp.ebone : ED_armature_ebone_get_mirrored(arm->edbo, ebone_iter->parent));
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EditBone *ebone_parent = (
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ebone_iter->parent->temp.ebone ?
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ebone_iter->parent->temp.ebone :
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ED_armature_ebone_get_mirrored(arm->edbo, ebone_iter->parent));
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if (ebone_parent == NULL) {
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/* If the mirror lookup failed, (but the current bone has a parent)
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@ -796,14 +797,20 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
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* so we don't need this anymore */
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/* Deselect the old bones and select the new ones */
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for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
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for (ebone_iter = arm->edbo->first;
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ebone_iter && ebone_iter != ebone_first_dupe;
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ebone_iter = ebone_iter->next)
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{
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if (EBONE_VISIBLE(arm, ebone_iter)) {
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ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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}
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}
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/* New bones will be selected, but some of the bones may already exist */
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for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
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for (ebone_iter = arm->edbo->first;
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ebone_iter && ebone_iter != ebone_first_dupe;
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ebone_iter = ebone_iter->next)
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{
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EditBone *ebone = ebone_iter->temp.ebone;
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if (ebone && EBONE_SELECTABLE(arm, ebone)) {
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ED_armature_ebone_select_set(ebone, true);
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@ -936,7 +943,8 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
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copy_v3_v3(newbone->tail, newbone->head);
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newbone->parent = ebone;
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newbone->flag = ebone->flag & (BONE_TIPSEL | BONE_RELATIVE_PARENTING); // copies it, in case mirrored bone
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/* copies it, in case mirrored bone */
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newbone->flag = ebone->flag & (BONE_TIPSEL | BONE_RELATIVE_PARENTING);
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if (newbone->parent) newbone->flag |= BONE_CONNECTED;
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}
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@ -966,7 +966,7 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
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/* get chains (ends on chains) */
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chains_find_tips(arm->edbo, &chains);
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if (BLI_listbase_is_empty(&chains)) {
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continue;
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continue;
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}
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/* each 'chain' is the last bone in the chain (with no children) */
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@ -982,8 +982,8 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
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for (ebo = chain->data; ebo; child = ebo, ebo = ebo->parent) {
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/* check if visible + selected */
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if (EBONE_VISIBLE(arm, ebo) &&
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((ebo->flag & BONE_CONNECTED) || (ebo->parent == NULL)) &&
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(ebo->flag & BONE_SELECTED) )
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((ebo->flag & BONE_CONNECTED) || (ebo->parent == NULL)) &&
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(ebo->flag & BONE_SELECTED) )
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{
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/* set either end or start (end gets priority, unless it is already set) */
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if (bend == NULL) {
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@ -429,10 +429,10 @@ static int armature_flip_names_exec(bContext *C, wmOperator *op)
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BLI_addtail(&bones_names, BLI_genericNodeN(ebone->name));
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if (arm->flag & ARM_MIRROR_EDIT) {
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EditBone *flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
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if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) {
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BLI_addtail(&bones_names, BLI_genericNodeN(flipbone->name));
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}
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EditBone *flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
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if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) {
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BLI_addtail(&bones_names, BLI_genericNodeN(flipbone->name));
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}
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}
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}
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}
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@ -1252,10 +1252,10 @@ static void rna_def_gpencil_grid(BlenderRNA *brna)
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srna = RNA_def_struct(brna, "GreasePencilGrid", NULL);
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RNA_def_struct_sdna(srna, "bGPgrid");
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RNA_def_struct_nested(brna, srna, "GreasePencil");
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RNA_def_struct_path_func(srna, "rna_GreasePencilGrid_path");
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RNA_def_struct_ui_text(srna, "Grid and Canvas Settings",
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"Settings for grid and canvas in 3D viewport");
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"Settings for grid and canvas in 3D viewport");
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prop = RNA_def_property(srna, "scale", PROP_FLOAT, PROP_XYZ);
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RNA_def_property_float_sdna(prop, NULL, "scale");
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@ -132,7 +132,7 @@ Py_LOCAL_INLINE(int64_t) PyC_Long_AsI64(PyObject *value) { return (int64_t)PyLo
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Py_LOCAL_INLINE(uint64_t) PyC_Long_AsU64(PyObject *value) { return (uint64_t)PyLong_AsUnsignedLongLong(value); }
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/* utils for format string in `struct` module style syntax */
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Py_LOCAL_INLINE(char) PyC_Formatstr_get(char *typestr)
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Py_LOCAL_INLINE(char) PyC_Formatstr_get(const char *typestr)
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{
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switch (typestr[0]) {
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case '!':
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@ -146,10 +146,9 @@ static int bpygpu_ParseVertFetchMode(PyObject *o, void *p)
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static int get_default_fetch_mode(GPUVertCompType type)
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{
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switch (type)
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{
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case GPU_COMP_F32: return GPU_FETCH_FLOAT;
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default: return -1;
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switch (type) {
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case GPU_COMP_F32: return GPU_FETCH_FLOAT;
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default: return -1;
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}
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}
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