Fix the NLA setting the active object without exiting edit-mode
This is done by convention in the outliner and dope-sheet. Missing edit-mode exit causes glitches with mixed object/edit-mode undo.
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@ -161,7 +161,7 @@ static int mouse_nla_channels(
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}
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/* change active object - regardless of whether it is now selected [T37883] */
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ED_object_base_activate(C, base); /* adds notifier */
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ED_object_base_activate_with_mode_exit_if_needed(C, base); /* adds notifier */
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if ((adt) && (adt->flag & ADT_UI_SELECTED)) {
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adt->flag |= ADT_UI_ACTIVE;
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