Armature: Set outline width to 2.0.
Correspond roughly to 1px width.
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@ -5,7 +5,7 @@ uniform mat4 ViewProjectionMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec2 viewportSize;
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uniform float lineThickness = 3.0;
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uniform float lineThickness = 2.0;
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/* ---- Instanciated Attribs ---- */
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in vec2 pos0;
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@ -13,7 +13,7 @@ in vec4 vCol[];
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flat out vec4 finalColor;
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uniform mat4 ProjectionMatrix;
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uniform vec2 viewportSize;
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uniform float lineThickness = 3.0;
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uniform float lineThickness = 2.0;
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vec2 compute_dir(vec2 v0, vec2 v1)
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{
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@ -2,7 +2,7 @@
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec2 viewportSize;
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uniform float lineThickness = 3.0;
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uniform float lineThickness = 2.0;
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/* ---- Instanciated Attribs ---- */
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in vec2 pos0;
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