Cleanup: Workbench Next: Remove UNUSED_VARS
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@ -209,9 +209,9 @@ void ShadowPass::ShadowView::set_mode(ShadowPass::PassType type)
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void ShadowPass::ShadowView::compute_visibility(ObjectBoundsBuf &bounds,
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uint resource_len,
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bool debug_freeze)
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bool /*debug_freeze*/)
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{
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UNUSED_VARS(debug_freeze);
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/* TODO (Miguel Pozo): Add debug_freeze support */
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GPU_debug_group_begin("ShadowView.compute_visibility");
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