Eevee: Fix hair not rendering.

This commit is contained in:
Clément Foucault 2018-06-07 18:58:06 +02:00
parent 3b556a477d
commit ef7b7efd11
2 changed files with 18 additions and 16 deletions

View File

@ -143,25 +143,26 @@ void EEVEE_render_cache(
char info[42];
BLI_snprintf(info, sizeof(info), "Syncing %s", ob->id.name + 2);
RE_engine_update_stats(engine, NULL, info);
bool cast_shadow = false;
if (DRW_check_object_visible_within_active_context(ob) == false) {
return;
if (ob->base_flag & BASE_VISIBLED) {
EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
}
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
bool cast_shadow;
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
if (cast_shadow) {
EEVEE_lights_cache_shcaster_object_add(sldata, ob);
if (DRW_check_object_visible_within_active_context(ob)) {
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
}
else if (ob->type == OB_LIGHTPROBE) {
EEVEE_lightprobes_cache_add(sldata, ob);
}
else if (ob->type == OB_LAMP) {
EEVEE_lights_cache_add(sldata, ob);
}
}
else if (ob->type == OB_LIGHTPROBE) {
EEVEE_lightprobes_cache_add(sldata, ob);
}
else if (ob->type == OB_LAMP) {
EEVEE_lights_cache_add(sldata, ob);
if (cast_shadow) {
EEVEE_lights_cache_shcaster_object_add(sldata, ob);
}
}
@ -421,6 +422,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* Push instances attribs to the GPU. */
DRW_render_instance_buffer_finish();
/* Need to be called after DRW_render_instance_buffer_finish() */
DRW_hair_update();
if ((view_layer->passflag & (SCE_PASS_SUBSURFACE_COLOR |
SCE_PASS_SUBSURFACE_DIRECT |
SCE_PASS_SUBSURFACE_INDIRECT)) != 0)

View File

@ -1553,8 +1553,6 @@ void DRW_render_object_iter(
callback(vedata, ob, engine, depsgraph);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END
DRW_hair_update();
}
static struct DRWSelectBuffer {