Nodes: Put Blended Box Mapping properties next to each other.
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@ -779,8 +779,8 @@ static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA
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uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
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uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
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uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
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uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
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uiItemR(layout, ptr, "interpolation", 0, "", ICON_NONE);
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uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
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if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
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uiItemR(layout, ptr, "projection_blend", 0, "Blend", ICON_NONE);
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