GPU: Fix failing compute tests.

Tests created GPUTextures with incorrect mipmaps.
This commit is contained in:
Jeroen Bakker 2022-08-01 15:23:53 +02:00
parent e9586b14b7
commit f08ea76db5
Notes: blender-bot 2023-02-13 14:51:41 +01:00
Referenced by issue #99958, Draw tests are failing and must be updated.
1 changed files with 2 additions and 2 deletions

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@ -48,7 +48,7 @@ void main() {
/* Create texture to store result and attach to shader. */
GPUTexture *texture = GPU_texture_create_2d(
"gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr);
"gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);
@ -109,7 +109,7 @@ void main() {
/* Construct Texture. */
GPUTexture *texture = GPU_texture_create_1d(
"gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr);
"gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);