Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-03-14 15:34:24 +11:00
parent 117ccb56ad
commit f0b0524c5f
9 changed files with 29 additions and 21 deletions

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@ -101,22 +101,27 @@ typedef struct MultiresReshapeContext {
int *face_ptex_offset;
} MultiresReshapeContext;
/* Coordinate which identifies element of a grid.
* This is directly related on how CD_MDISPS stores dispalcement.
/**
* Coordinate which identifies element of a grid.
* This is directly related on how #CD_MDISPS stores displacement.
*/
typedef struct GridCoord {
int grid_index;
float u, v;
} GridCoord;
/* COordinate within ptex, which is what OpenSubdiv API operates on. */
/**
* Coordinate within ptex, which is what OpenSubdiv API operates on.
*/
typedef struct PTexCoord {
int ptex_face_index;
float u, v;
} PTexCoord;
/* Element of a grid data stored in the destination mesh.
* This is where reshaped coordinates and mask values will be written to. */
/**
* Element of a grid data stored in the destination mesh.
* This is where reshaped coordinates and mask values will be written to.
*/
typedef struct ReshapeGridElement {
float *displacement;
float *mask;
@ -270,7 +275,7 @@ void multires_reshape_assign_final_coords_from_orig_mdisps(
/** \name Displacement smooth.
* \{ */
/* Operates on a displacement grids (CD_MDISPS) which contains object space coordinates stopred for
/* Operates on a displacement grids (CD_MDISPS) which contains object space coordinates stored for
* the reshape level.
*
* The result is grids which are defining mesh with a smooth surface and details starting from
@ -278,7 +283,7 @@ void multires_reshape_assign_final_coords_from_orig_mdisps(
void multires_reshape_smooth_object_grids_with_details(
const MultiresReshapeContext *reshape_context);
/* Operates on a displacement grids (CD_MDISPS) which contains object spacecoordinates stopred for
/* Operates on a displacement grids (CD_MDISPS) which contains object space-coordinates stored for
* the reshape level.
*
* Makes it so surface on top level looks smooth. Details are not preserved
@ -305,9 +310,9 @@ void multires_reshape_object_grids_to_tangent_displacement(
* \{ */
/* Update mesh coordinates to the final positions of displacement in object space.
* This is effectively desired position of base mesh vertices after caneling out displacement.
* This is effectively desired position of base mesh vertices after canceling out displacement.
*
* NOTE: Expects that mesh's CD_MDISPS has been set ot object space positions. */
* NOTE: Expects that mesh's CD_MDISPS has been set to object space positions. */
void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context);
/* Perform better fitting of the base mesh so its subdivided version brings vertices to their

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@ -379,8 +379,7 @@ void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *re
float r_tangent_matrix[3][3])
{
/* For a quad faces we would need to flip the tangent, since they will use
* use different coordinates within displacement grid comparent to ptex
* face. */
* use different coordinates within displacement grid compared to the ptex face. */
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
const int tangent_corner = is_quad ? corner : 0;
BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);

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@ -38,8 +38,10 @@ typedef struct MultiresReshapeAssignVertcosContext {
const int num_vert_coords;
} MultiresReshapeAssignVertcosContext;
/* Set single displacement grid value at a reshape level to a correspnding vertex coordinate.
* This function will be called for every side of a boundary grid points for inner coordinates. */
/**
* Set single displacement grid value at a reshape level to a corresponding vertex coordinate.
* This function will be called for every side of a boundary grid points for inner coordinates.
*/
static void multires_reshape_vertcos_foreach_single_vertex(
const SubdivForeachContext *foreach_context,
const GridCoord *grid_coord,

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@ -5724,7 +5724,7 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
static __m128 sse_approx_acos(__m128 x)
{
/* needs a better approximation than taylor expansion of acos, since that
/* needs a better approximation than Taylor expansion of acos, since that
* gives big errors for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
* better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */

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@ -89,7 +89,7 @@ bool BLT_lang_is_ime_supported(void);
* NOTE: We translate BLT_I18NCONTEXT_DEFAULT as BLT_I18NCONTEXT_DEFAULT_BPY in Python,
* as we can't use "natural" None value in rna string properties... :/
* The void string "" is also interpreted as BLT_I18NCONTEXT_DEFAULT.
* For perf reason, we only use the first char to detect this context,
* For performance reason, we only use the first char to detect this context,
* so other contexts should never start with the same char!
*/
#define BLT_I18NCONTEXT_DEFAULT NULL

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@ -321,7 +321,7 @@ void DepsgraphNodeBuilder::begin_build()
for (IDNode *id_node : graph_->id_nodes) {
/* It is possible that the ID does not need to have CoW version in which case id_cow is the
* same as id_orig. Additionally, such ID might have been removed, which makes the check
* for whether id_cow is expanded to access freed memory. In orderr to deal with this we
* for whether id_cow is expanded to access freed memory. In order to deal with this we
* check whether CoW is needed based on a scalar value which does not lead to access of
* possibly deleted memory.
* Additionally, this saves some space in the map by skipping mapping for datablocks which

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@ -786,8 +786,8 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
if (pinfo->do_grid_update) {
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_GRID;
}
/* If we update grid we need to update the cubemaps too.
* So always refresh cubemaps. */
/* If we update grid we need to update the cube-maps too.
* So always refresh cube-maps. */
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_CUBE;
/* Tag the lightcache to auto update. */
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_AUTO;

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@ -212,8 +212,10 @@ static void workbench_cache_hair_populate(WORKBENCH_PrivateData *wpd,
DRW_shgroup_hair_create_sub(ob, psys, md, grp);
}
/* Decide what colortype to draw the object with.
* In some cases it can be overwritten by workbench_material_setup(). */
/**
* Decide what color-type to draw the object with.
* In some cases it can be overwritten by #workbench_material_setup().
*/
static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
Object *ob,
bool *r_sculpt_pbvh,

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@ -35,7 +35,7 @@ class CalligraphicShader : public StrokeShader {
public:
/*! Builds the shader.
* \param iMinThickness:
* The minimum thickness in the direction perpandicular to the main direction.
* The minimum thickness in the direction perpendicular to the main direction.
* \param iMaxThickness:
* The maximum thickness in the main direction.
* \param iOrientation: