Cleanup: fix various typos

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D14203
This commit is contained in:
Brecht Van Lommel 2022-03-07 17:25:50 +01:00
parent 5bb2b4236d
commit f130d4f211
11 changed files with 11 additions and 11 deletions

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@ -502,7 +502,7 @@ else()
set(WITH_EXPERIMENTAL_FEATURES OFF)
endif()
# Unit testsing
# Unit testing
option(WITH_GTESTS "Enable GTest unit testing" OFF)
option(WITH_OPENGL_RENDER_TESTS "Enable OpenGL render related unit testing (Experimental)" OFF)
option(WITH_OPENGL_DRAW_TESTS "Enable OpenGL UI drawing related unit testing (Experimental)" OFF)

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@ -858,7 +858,7 @@ endif()
# If atomic operations are possible without libatomic then linker flags are left as-is.
function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
# Source which is used to enforce situation when software emulation of atomics is required.
# Assume that using 64bit integer gives a definitive asnwer (as in, if 64bit atomic operations
# Assume that using 64bit integer gives a definitive answer (as in, if 64bit atomic operations
# are possible using assembly/intrinsics 8, 16, and 32 bit operations will also be possible.
set(_source
"#include <atomic>

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@ -5,7 +5,7 @@ for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
REM For python, default on 39 but if that does not exist also check
REM the 310,311 and 312 folders to see if those are there, it checks
REM this far ahead to ensure good lib folder compatiblity in the future.
REM this far ahead to ensure good lib folder compatibility in the future.
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
if EXIST %PYTHON% (
goto detect_python_done

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@ -100,7 +100,7 @@ class DeviceQueue {
* based on number of cores and/or available memory. */
virtual int num_concurrent_states(const size_t state_size) const = 0;
/* Number of states which keeps the device occupied with work without loosing performance.
/* Number of states which keeps the device occupied with work without losing performance.
* The renderer will add more work (when available) when number of active paths falls below this
* value. */
virtual int num_concurrent_busy_states() const = 0;

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@ -716,7 +716,7 @@ void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
* \param write_layers_buff: An optional buffer for r_write_layers (to avoid allocating it).
* \param write_layers_size: The size of pre-allocated \a write_layer_buff.
*
* \warning After this funcion has ran, given custom data is no more valid from Blender POV
* \warning After this function has ran, given custom data is no more valid from Blender POV
* (its `totlayer` is invalid). This function shall always be called with localized data
* (as it is in write_meshes()).
*

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@ -1468,7 +1468,7 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
/* set the DerivedMesh to only copy needed data */
CustomData_MeshMasks_update(&mask, &append_mask);
/* XXX WHAT? ovewrites mask ??? */
/* XXX WHAT? overwrites mask ??? */
/* CD_MASK_ORCO may have been cleared above */
mask = md_datamask->mask;
mask.vmask |= CD_MASK_ORIGINDEX;

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@ -5515,7 +5515,7 @@ static void constraints_init_typeinfo(void)
constraintsTypeInfo[12] = &CTI_ACTION; /* Action Constraint */
constraintsTypeInfo[13] = &CTI_LOCKTRACK; /* Locked-Track Constraint */
constraintsTypeInfo[14] = &CTI_DISTLIMIT; /* Limit Distance Constraint */
constraintsTypeInfo[15] = &CTI_STRETCHTO; /* StretchTo Constaint */
constraintsTypeInfo[15] = &CTI_STRETCHTO; /* StretchTo Constraint */
constraintsTypeInfo[16] = &CTI_MINMAX; /* Floor Constraint */
/* constraintsTypeInfo[17] = &CTI_RIGIDBODYJOINT; */ /* RigidBody Constraint - Deprecated */
constraintsTypeInfo[18] = &CTI_CLAMPTO; /* ClampTo Constraint */

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@ -607,7 +607,7 @@ static BMVert **bm_to_mesh_vertex_map(BMesh *bm, int ototvert)
*
* WARNING: There is an exception to the rule of ignoring coordinates in the destination:
* that is when shape-key data in `bm` can't be found (which is itself an error/exception).
* In this case our own rule is violated as the alternative is loosing the shape-data entirely.
* In this case our own rule is violated as the alternative is losing the shape-data entirely.
*
* Flushing Coordinates Back to the #BMesh
* ---------------------------------------

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@ -3,7 +3,7 @@
/** \file
* \ingroup bmesh
*
* Fill discreet edge loop(s) with faces.
* Fill discrete edge loop(s) with faces.
*/
#include "MEM_guardedalloc.h"

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@ -938,7 +938,7 @@ class ViewEdge : public Interface1D {
FEdge *_FEdgeB; // last edge of the embedded fedges chain
Id _Id;
unsigned _ChainingTimeStamp;
// The silhouette view edge separates 2 2D spaces. The one on the left is necessarly the Shape
// The silhouette view edge separates two 2D spaces. The one on the left is necessarily the Shape
// _Shape (the one to which this edge belongs to) and _aShape is the one on its right NOT HANDLED
// BY THE COPY CONSTRUCTOR
ViewShape *_aShape;

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@ -74,7 +74,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
//-----------------------------
// We retrieve the 2 edges for which we have opposite signs for each extremity
RetrieveCuspEdgesIndices(cuspEdgesIndices);
if (cuspEdgesIndices.size() != 2) { // we necessarly have 2 cusp edges
if (cuspEdgesIndices.size() != 2) { // we necessarily have 2 cusp edges
return nullptr;
}