Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to detect which settings in the VSE would require a redraw of the area.
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blender-bot
2023-02-14 08:42:54 +01:00
Referenced by issue #82259, VSE: Empty sequence plays 100+ fps in 2.90 and only 20+ in 2.91 Referenced by issue #79619, Sequencer window not updating whilst playing animation
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@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
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* We do need to redraw when this area is in full screen as no other areas
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* will be tagged for redrawing. */
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if ((region->regiontype == RGN_TYPE_WINDOW) &&
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(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
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(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
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return;
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}
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ED_region_tag_redraw(region);
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