Fix T79619: Sequencer window not updating whilst playing animation

Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
This commit is contained in:
Jeroen Bakker 2020-08-10 09:28:18 +02:00
parent 6640ed92c0
commit f15d33d585
Notes: blender-bot 2023-02-14 08:42:54 +01:00
Referenced by issue #82259, VSE: Empty sequence plays 100+ fps in 2.90 and only 20+ in 2.91
Referenced by issue #79619, Sequencer window not updating whilst playing animation
1 changed files with 1 additions and 1 deletions

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@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
* We do need to redraw when this area is in full screen as no other areas
* will be tagged for redrawing. */
if ((region->regiontype == RGN_TYPE_WINDOW) &&
(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
return;
}
ED_region_tag_redraw(region);