Fix T70729: Multi-object edit UV not transform all meshes

Detail that went unnoticed in rBbfc9d426bb95
This commit is contained in:
Germano Cavalcante 2019-10-11 16:11:57 -03:00
parent 1c2a20c84d
commit f185cc0ca5
Notes: blender-bot 2023-02-14 08:42:54 +01:00
Referenced by commit 3842519a38, Revert "Merge branch 'master' into blender-v2.81-release"
Referenced by issue #70729, Multi-object edit UV not transform all meshes
1 changed files with 1 additions and 1 deletions

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@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t)
const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0;
elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true);
if (elementmap == NULL) {
return;
continue;
}
if (is_prop_connected) {