Asset Browser: Reduce paddings & margins between previews
The paddings and margins were more than needed, this reduces them a bit. That way space is used more efficiently, the small differences add up so that more items fit into a row. The File Browser should not be affected. Before/after comparisons: {F11529986} {F11529988} {F11529987} {F11529989}
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@ -979,6 +979,8 @@ static void file_attribute_columns_init(const FileSelectParams *params, FileLayo
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void ED_fileselect_init_layout(struct SpaceFile *sfile, ARegion *region)
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{
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FileSelectParams *params = ED_fileselect_get_active_params(sfile);
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/* Request a slightly more compact layout for asset browsing. */
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const bool compact = ED_fileselect_is_asset_browser(sfile);
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FileLayout *layout = NULL;
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View2D *v2d = ®ion->v2d;
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int numfiles;
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@ -998,12 +1000,13 @@ void ED_fileselect_init_layout(struct SpaceFile *sfile, ARegion *region)
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layout->textheight = textheight;
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if (params->display == FILE_IMGDISPLAY) {
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const float pad_fac = compact ? 0.15f : 0.3f;
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layout->prv_w = ((float)params->thumbnail_size / 20.0f) * UI_UNIT_X;
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layout->prv_h = ((float)params->thumbnail_size / 20.0f) * UI_UNIT_Y;
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layout->tile_border_x = 0.3f * UI_UNIT_X;
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layout->tile_border_y = 0.3f * UI_UNIT_X;
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layout->prv_border_x = 0.3f * UI_UNIT_X;
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layout->prv_border_y = 0.3f * UI_UNIT_Y;
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layout->tile_border_x = pad_fac * UI_UNIT_X;
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layout->tile_border_y = pad_fac * UI_UNIT_X;
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layout->prv_border_x = pad_fac * UI_UNIT_X;
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layout->prv_border_y = pad_fac * UI_UNIT_Y;
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layout->tile_w = layout->prv_w + 2 * layout->prv_border_x;
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layout->tile_h = layout->prv_h + 2 * layout->prv_border_y + textheight;
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layout->width = (int)(BLI_rctf_size_x(&v2d->cur) - 2 * layout->tile_border_x);
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