Cleanup: spelling
This commit is contained in:
parent
6526c3ced8
commit
f1bf7bfa1b
Notes:
blender-bot
2023-02-14 08:42:54 +01:00
Referenced by issue #77455, Scale gizmos cause complete freezes in Blender 2.83 on Intel graphics
|
@ -929,7 +929,7 @@ typedef void(ReshapeSubdivCoarsePositionCb)(
|
|||
const Vertex *vertex,
|
||||
float r_P[3]);
|
||||
|
||||
/* Refine subdivision surface topology at a reshape level for new coarse verticies positions. */
|
||||
/* Refine subdivision surface topology at a reshape level for new coarse vertices positions. */
|
||||
static void reshape_subdiv_refine(const MultiresReshapeSmoothContext *reshape_smooth_context,
|
||||
ReshapeSubdivCoarsePositionCb coarse_position_cb)
|
||||
{
|
||||
|
|
|
@ -197,8 +197,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
|
|||
SculptOrigVertData orig_data;
|
||||
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]);
|
||||
|
||||
/* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth
|
||||
* the contents of the Face Set. */
|
||||
/* When using the relax face sets meshes filter,
|
||||
* each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */
|
||||
/* This produces better results as the relax operation is no completely focused on the
|
||||
* boundaries. */
|
||||
const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
|
||||
|
@ -220,8 +220,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
|
|||
if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
|
||||
continue;
|
||||
}
|
||||
/* Skip the edges of the face set when relaxing or smoothing. There is a relax face set
|
||||
* option to relax the boindaries independently. */
|
||||
/* Skip the edges of the face set when relaxing or smoothing.
|
||||
* There is a relax face set option to relax the boundaries independently. */
|
||||
if (filter_type == MESH_FILTER_RELAX) {
|
||||
if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
|
||||
continue;
|
||||
|
|
|
@ -96,7 +96,7 @@
|
|||
* behavior, but it uses more memory that it seems it should be.
|
||||
*
|
||||
* The dynamic topology undo nodes are handled somewhat separately from all
|
||||
* other ones and the idea there is to store log of operations: which verticies
|
||||
* other ones and the idea there is to store log of operations: which vertices
|
||||
* and faces have been added or removed.
|
||||
*
|
||||
* Begin of dynamic topology sculpting mode have own node type. It contains an
|
||||
|
|
Loading…
Reference in New Issue