Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-04-06 16:02:29 +10:00
parent 6526c3ced8
commit f1bf7bfa1b
Notes: blender-bot 2023-02-14 08:42:54 +01:00
Referenced by issue #77455, Scale gizmos cause complete freezes in Blender 2.83 on Intel graphics
3 changed files with 6 additions and 6 deletions

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@ -929,7 +929,7 @@ typedef void(ReshapeSubdivCoarsePositionCb)(
const Vertex *vertex,
float r_P[3]);
/* Refine subdivision surface topology at a reshape level for new coarse verticies positions. */
/* Refine subdivision surface topology at a reshape level for new coarse vertices positions. */
static void reshape_subdiv_refine(const MultiresReshapeSmoothContext *reshape_smooth_context,
ReshapeSubdivCoarsePositionCb coarse_position_cb)
{

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@ -197,8 +197,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]);
/* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth
* the contents of the Face Set. */
/* When using the relax face sets meshes filter,
* each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */
/* This produces better results as the relax operation is no completely focused on the
* boundaries. */
const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
@ -220,8 +220,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
continue;
}
/* Skip the edges of the face set when relaxing or smoothing. There is a relax face set
* option to relax the boindaries independently. */
/* Skip the edges of the face set when relaxing or smoothing.
* There is a relax face set option to relax the boundaries independently. */
if (filter_type == MESH_FILTER_RELAX) {
if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
continue;

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@ -96,7 +96,7 @@
* behavior, but it uses more memory that it seems it should be.
*
* The dynamic topology undo nodes are handled somewhat separately from all
* other ones and the idea there is to store log of operations: which verticies
* other ones and the idea there is to store log of operations: which vertices
* and faces have been added or removed.
*
* Begin of dynamic topology sculpting mode have own node type. It contains an