Fix unreported "Convert Mesh to Gpencil" when fill material already exists

If an object named for example `Suzanne` is converted to Gpencil, a material called `Suzanne_Fill` will be created for the gpencil fill.
When this material already exists, the new material will be called `Suzanne_Fill.001` and the operator will not see that this material is already present the next iteration. This leads to a new material being created for every polygon.

This commit changes the code to search for a material starting with `ObjectName_Fill` instead of being equal to.

Reviewed By: filedescriptor, antoniov

Differential Revision: https://developer.blender.org/D11067
This commit is contained in:
Erik Abrahamsson 2021-04-25 18:30:27 +02:00 committed by Antonio Vazquez
parent f7afd78b80
commit f1cf706758
1 changed files with 1 additions and 1 deletions

View File

@ -2433,7 +2433,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
Material *ma = BKE_object_material_get(ob_mesh, mp->mat_nr + 1);
make_element_name(
ob_mesh->id.name + 2, (ma != NULL) ? ma->id.name + 2 : "Fill", 64, element_name);
mat_idx = gpencil_material_find_index_by_name(ob_gp, element_name);
mat_idx = BKE_gpencil_material_find_index_by_name_prefix(ob_gp, element_name);
if (mat_idx == -1) {
float color[4];
if (ma != NULL) {