merge from master
This commit is contained in:
commit
f228a08d02
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@ -1,7 +1,7 @@
|
|||
MEMORY MANAGEMENT IN BLENDER (guardedalloc)
|
||||
-------------------------------------------
|
||||
|
||||
NOTE: This file does not cover memutil and smart pointers and rerefence counted
|
||||
NOTE: This file does not cover memutil and smart pointers and reference counted
|
||||
garbage collection, which are contained in the memutil module.
|
||||
|
||||
Blender takes care of dynamic memory allocation using a set of own functions
|
||||
|
|
|
@ -187,7 +187,6 @@ clean_name._trans_cache = {}
|
|||
|
||||
|
||||
def _clean_utf8(name):
|
||||
name = _os.path.splitext(basename(name))[0]
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||||
if type(name) == bytes:
|
||||
return name.decode("utf8", "replace")
|
||||
else:
|
||||
|
@ -207,6 +206,9 @@ def display_name(name):
|
|||
mixed case names are kept as is. Intended for use with
|
||||
filenames and module names.
|
||||
"""
|
||||
|
||||
name = _os.path.splitext(basename(name))[0]
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||||
|
||||
# string replacements
|
||||
for disp_value, file_value in _display_name_literals.items():
|
||||
name = name.replace(file_value, disp_value)
|
||||
|
@ -237,6 +239,7 @@ def display_name_from_filepath(name):
|
|||
ensured to be utf8 compatible.
|
||||
"""
|
||||
|
||||
name = _os.path.splitext(basename(name))[0]
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||||
name = _clean_utf8(name)
|
||||
return name
|
||||
|
||||
|
|
|
@ -1101,7 +1101,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
|
|||
/* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part
|
||||
* distribution (see T47983 and its two example files). It allows us to consider pos as
|
||||
* 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not),
|
||||
* and avoid stumbling over float imprecisions in element_sum.
|
||||
* and avoid stumbling over float impression in element_sum.
|
||||
* Note: moved face and volume distribution to this as well (instead of starting at zero),
|
||||
* for the same reasons, see T52682. */
|
||||
pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */
|
||||
|
|
|
@ -189,7 +189,7 @@ void tracking_configure_tracker(const MovieTrackingTrack *track, float *mask,
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|||
options->image1_mask = NULL;
|
||||
}
|
||||
|
||||
/* Peform tracking from a reference_marker to destination_ibuf.
|
||||
/* Perform tracking from a reference_marker to destination_ibuf.
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||||
* Uses marker as an initial position guess.
|
||||
*
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||||
* Returns truth if tracker returned success, puts result
|
||||
|
|
|
@ -185,7 +185,7 @@ size_t BLI_file_size(const char *path)
|
|||
}
|
||||
|
||||
/**
|
||||
* Returns the st_mode from statting the specified path name, or 0 if it couldn't be statted
|
||||
* Returns the st_mode from stat-ing the specified path name, or 0 if stat fails
|
||||
* (most likely doesn't exist or no access).
|
||||
*/
|
||||
int BLI_exists(const char *name)
|
||||
|
|
|
@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
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|||
}
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||||
}
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||||
|
||||
bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce)
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bool AnimationExporter::exportAnimations(EvaluationContext *eval_ctx, Scene *sce)
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||||
{
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||||
bool has_animations = hasAnimations(sce);
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if (has_animations) {
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||||
|
@ -50,7 +50,16 @@ bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ct
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|||
return has_animations;
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||||
}
|
||||
|
||||
|
||||
bool AnimationExporter::is_flat_line(std::vector<float> &values, int channel_count)
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||||
{
|
||||
for (int i = 0; i < values.size(); i += channel_count) {
|
||||
for (int j = 0; j < channel_count; j++) {
|
||||
if (!bc_in_range(values[j], values[i+j], 0.000001))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
* This function creates a complete LINEAR Collada <Animation> Entry with all needed
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||||
* <source>, <sampler>, and <channel> entries.
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||||
|
@ -84,9 +93,11 @@ void AnimationExporter::create_sampled_animation(int channel_count,
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|||
std::string axis_name,
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||||
bool is_rot)
|
||||
{
|
||||
|
||||
char anim_id[200];
|
||||
|
||||
if (is_flat_line(values, channel_count))
|
||||
return;
|
||||
|
||||
BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(), label.c_str(), axis_name.c_str());
|
||||
|
||||
openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
|
||||
|
@ -98,8 +109,10 @@ void AnimationExporter::create_sampled_animation(int channel_count,
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|||
std::string output_id;
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||||
if (channel_count == 1)
|
||||
output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, &values[0], values.size(), is_rot, anim_id, axis_name.c_str());
|
||||
else if(channel_count = 3)
|
||||
else if (channel_count == 3)
|
||||
output_id = create_xyz_source(&values[0], times.size(), anim_id);
|
||||
else if (channel_count == 16)
|
||||
output_id = create_4x4_source(times, values, anim_id);
|
||||
|
||||
std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
|
||||
COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
|
||||
|
@ -136,26 +149,38 @@ void AnimationExporter::create_sampled_animation(int channel_count,
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|||
void AnimationExporter::export_keyframed_animation_set(Object *ob)
|
||||
{
|
||||
FCurve *fcu = (FCurve *)ob->adt->action->curves.first;
|
||||
|
||||
char *transformName;
|
||||
while (fcu) {
|
||||
//for armature animations as objects
|
||||
if (ob->type == OB_ARMATURE)
|
||||
transformName = fcu->rna_path;
|
||||
else
|
||||
transformName = extract_transform_name(fcu->rna_path);
|
||||
|
||||
if (
|
||||
STREQ(transformName, "location") ||
|
||||
STREQ(transformName, "scale") ||
|
||||
(STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
|
||||
STREQ(transformName, "rotation_quaternion"))
|
||||
{
|
||||
create_keyframed_animation(ob, fcu, transformName, false);
|
||||
}
|
||||
fcu = fcu->next;
|
||||
if (!fcu) {
|
||||
return; /* object has no animation */
|
||||
}
|
||||
|
||||
if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
|
||||
|
||||
std::vector<float> ctimes;
|
||||
std::vector<float[4][4]> values;
|
||||
find_keyframes(ob, ctimes);
|
||||
if (ctimes.size() > 0)
|
||||
export_sampled_matrix_animation(ob, ctimes);
|
||||
}
|
||||
else {
|
||||
char *transformName;
|
||||
while (fcu) {
|
||||
//for armature animations as objects
|
||||
if (ob->type == OB_ARMATURE)
|
||||
transformName = fcu->rna_path;
|
||||
else
|
||||
transformName = extract_transform_name(fcu->rna_path);
|
||||
|
||||
if (
|
||||
STREQ(transformName, "location") ||
|
||||
STREQ(transformName, "scale") ||
|
||||
(STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
|
||||
STREQ(transformName, "rotation_quaternion"))
|
||||
{
|
||||
create_keyframed_animation(ob, fcu, transformName, false);
|
||||
}
|
||||
fcu = fcu->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -171,20 +196,53 @@ void AnimationExporter::export_keyframed_animation_set(Object *ob)
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|||
* Also keyframed animation exports tend to break when negative scales are involved.
|
||||
*/
|
||||
void AnimationExporter::export_sampled_animation_set(Object *ob)
|
||||
{
|
||||
std::vector<float>ctimes;
|
||||
find_sampleframes(ob, ctimes);
|
||||
if (ctimes.size() > 0) {
|
||||
if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX)
|
||||
export_sampled_matrix_animation(ob, ctimes);
|
||||
else
|
||||
export_sampled_transrotloc_animation(ob, ctimes);
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes)
|
||||
{
|
||||
UnitConverter converter;
|
||||
|
||||
std::vector<float> values;
|
||||
|
||||
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) {
|
||||
float fmat[4][4];
|
||||
float outmat[4][4];
|
||||
|
||||
bc_update_scene(eval_ctx, scene, *ctime);
|
||||
BKE_object_matrix_local_get(ob, fmat);
|
||||
converter.mat4_to_dae(outmat, fmat);
|
||||
|
||||
if (this->export_settings->limit_precision)
|
||||
bc_sanitize_mat(outmat, 6);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
values.push_back(outmat[j][i]);
|
||||
}
|
||||
|
||||
std::string ob_name = id_name(ob);
|
||||
|
||||
create_sampled_animation(16, ctimes, values, ob_name, "transform", "", false);
|
||||
}
|
||||
|
||||
void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes)
|
||||
{
|
||||
static int LOC = 0;
|
||||
static int EULX = 1;
|
||||
static int EULY = 2;
|
||||
static int EULZ = 3;
|
||||
static int SCALE = 4;
|
||||
static int TIME = 5;
|
||||
|
||||
if (this->export_settings->sampling_rate < 1)
|
||||
return; // to avoid infinite loop
|
||||
|
||||
std::vector<float> baked_curves[6];
|
||||
std::vector<float> &ctimes = baked_curves[TIME];
|
||||
find_sampleframes(ob, ctimes);
|
||||
std::vector<float> baked_curves[5];
|
||||
|
||||
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime ) {
|
||||
float fmat[4][4];
|
||||
|
@ -193,7 +251,7 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
|
|||
float fsize[3];
|
||||
float feul[3];
|
||||
|
||||
evaluate_anim_with_constraints(ob, *ctime); // set object transforms to the frame
|
||||
bc_update_scene(eval_ctx, scene, *ctime);
|
||||
|
||||
BKE_object_matrix_local_get(ob, fmat);
|
||||
mat4_decompose(floc, fquat, fsize, fmat);
|
||||
|
@ -215,16 +273,16 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
|
|||
|
||||
std::string ob_name = id_name(ob);
|
||||
|
||||
create_sampled_animation(3, baked_curves[TIME], baked_curves[SCALE], ob_name, "scale", "", false);
|
||||
create_sampled_animation(3, baked_curves[TIME], baked_curves[LOC], ob_name, "location", "", false);
|
||||
create_sampled_animation(3, ctimes, baked_curves[SCALE], ob_name, "scale", "", false);
|
||||
create_sampled_animation(3, ctimes, baked_curves[LOC], ob_name, "location", "", false);
|
||||
|
||||
/* Not sure how to export rotation as a 3channel animation,
|
||||
* so separate into 3 single animations for now:
|
||||
*/
|
||||
|
||||
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULX], ob_name, "rotation", "X", true);
|
||||
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULY], ob_name, "rotation", "Y", true);
|
||||
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULZ], ob_name, "rotation", "Z", true);
|
||||
create_sampled_animation(1, ctimes, baked_curves[EULX], ob_name, "rotation", "X", true);
|
||||
create_sampled_animation(1, ctimes, baked_curves[EULY], ob_name, "rotation", "Y", true);
|
||||
create_sampled_animation(1, ctimes, baked_curves[EULZ], ob_name, "rotation", "Z", true);
|
||||
|
||||
fprintf(stdout, "Animation Export: Baked %zd frames for %s (sampling rate: %d)\n",
|
||||
baked_curves[0].size(),
|
||||
|
@ -243,19 +301,19 @@ void AnimationExporter::operator()(Object *ob)
|
|||
if (ob->adt && ob->adt->action) {
|
||||
|
||||
if (ob->type == OB_ARMATURE) {
|
||||
/* Export skeletal animation (if any)*/
|
||||
bArmature *arm = (bArmature *)ob->data;
|
||||
for (Bone *bone = (Bone *)arm->bonebase.first; bone; bone = bone->next)
|
||||
write_bone_animation_matrix(ob, bone);
|
||||
}
|
||||
else {
|
||||
if (this->export_settings->sampling_rate == -1) {
|
||||
export_keyframed_animation_set(ob);
|
||||
}
|
||||
else {
|
||||
export_sampled_animation_set(ob);
|
||||
}
|
||||
}
|
||||
|
||||
/* Armatures can have object animation and skeletal animation*/
|
||||
if (this->export_settings->sampling_rate < 1) {
|
||||
export_keyframed_animation_set(ob);
|
||||
}
|
||||
else {
|
||||
export_sampled_animation_set(ob);
|
||||
}
|
||||
}
|
||||
|
||||
export_object_constraint_animation(ob);
|
||||
|
@ -1187,9 +1245,51 @@ std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemanti
|
|||
return source_id;
|
||||
}
|
||||
|
||||
std::string AnimationExporter::create_4x4_source(std::vector<float> &ctimes, std::vector<float> &values , const std::string &anim_id)
|
||||
{
|
||||
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
|
||||
std::string source_id = anim_id + get_semantic_suffix(semantic);
|
||||
|
||||
COLLADASW::Float4x4Source source(mSW);
|
||||
source.setId(source_id);
|
||||
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
||||
source.setAccessorCount(ctimes.size());
|
||||
source.setAccessorStride(16);
|
||||
|
||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
||||
add_source_parameters(param, semantic, false, NULL, true);
|
||||
|
||||
source.prepareToAppendValues();
|
||||
|
||||
bPoseChannel *parchan = NULL;
|
||||
bPoseChannel *pchan = NULL;
|
||||
|
||||
|
||||
std::vector<float>::iterator it;
|
||||
|
||||
for (it = values.begin(); it != values.end(); it+=16) {
|
||||
float mat[4][4];
|
||||
|
||||
bc_copy_m4_farray(mat, &*it);
|
||||
|
||||
UnitConverter converter;
|
||||
double outmat[4][4];
|
||||
converter.mat4_to_dae_double(outmat, mat);
|
||||
|
||||
if (this->export_settings->limit_precision)
|
||||
bc_sanitize_mat(outmat, 6);
|
||||
|
||||
source.appendValues(outmat);
|
||||
}
|
||||
|
||||
source.finish();
|
||||
return source_id;
|
||||
}
|
||||
|
||||
std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob, Bone *bone, const std::string &anim_id)
|
||||
{
|
||||
bool is_bone_animation = ob->type == OB_ARMATURE && bone;
|
||||
|
||||
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
|
||||
std::string source_id = anim_id + get_semantic_suffix(semantic);
|
||||
|
||||
|
@ -1207,7 +1307,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
|
|||
bPoseChannel *parchan = NULL;
|
||||
bPoseChannel *pchan = NULL;
|
||||
|
||||
if (ob->type == OB_ARMATURE && bone) {
|
||||
if (is_bone_animation) {
|
||||
bPose *pose = ob->pose;
|
||||
pchan = BKE_pose_channel_find_name(pose, bone->name);
|
||||
if (!pchan)
|
||||
|
@ -1224,12 +1324,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
|
|||
float mat[4][4], ipar[4][4];
|
||||
float frame = *it;
|
||||
|
||||
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
|
||||
CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
|
||||
//BKE_scene_graph_update_for_newframe(G.main->eval_ctx, depsgraph, G.main,scene);
|
||||
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
|
||||
|
||||
if (bone) {
|
||||
float ctime = BKE_scene_frame_get_from_ctime(scene, frame);
|
||||
bc_update_scene(eval_ctx, scene, ctime);
|
||||
if (is_bone_animation) {
|
||||
|
||||
if (pchan->flag & POSE_CHAIN) {
|
||||
enable_fcurves(ob->adt->action, NULL);
|
||||
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
|
||||
|
@ -1269,9 +1367,6 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
|
|||
|
||||
}
|
||||
else {
|
||||
BKE_scene_frame_set(scene, ctime);
|
||||
Main *bmain = bc_get_main();
|
||||
BKE_animsys_evaluate_all_animation(bmain, scene, ctime);
|
||||
copy_m4_m4(mat, ob->obmat);
|
||||
}
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations
|
|||
{
|
||||
private:
|
||||
Scene *scene;
|
||||
const struct EvaluationContext *eval_ctx;
|
||||
EvaluationContext *eval_ctx;
|
||||
COLLADASW::StreamWriter *sw;
|
||||
|
||||
public:
|
||||
|
@ -97,7 +97,7 @@ public:
|
|||
this->sw = sw;
|
||||
}
|
||||
|
||||
bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce);
|
||||
bool exportAnimations(EvaluationContext *eval_ctx, Scene *sce);
|
||||
|
||||
// called for each exported object
|
||||
void operator() (Object *ob);
|
||||
|
@ -145,9 +145,12 @@ protected:
|
|||
|
||||
float* get_eul_source_for_quat(Object *ob );
|
||||
|
||||
bool is_flat_line(std::vector<float> &values, int channel_count);
|
||||
void export_keyframed_animation_set(Object *ob);
|
||||
void create_keyframed_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma = NULL);
|
||||
void export_sampled_animation_set(Object *ob);
|
||||
void export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes);
|
||||
void export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes);
|
||||
void create_sampled_animation(int channel_count, std::vector<float> ×, std::vector<float> &values, std::string, std::string label, std::string axis_name, bool is_rot);
|
||||
|
||||
void evaluate_anim_with_constraints(Object *ob, float ctime);
|
||||
|
@ -162,7 +165,7 @@ protected:
|
|||
std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name);
|
||||
|
||||
std::string create_xyz_source(float *v, int tot, const std::string& anim_id);
|
||||
|
||||
std::string create_4x4_source(std::vector<float> ×, std::vector<float> &values, const std::string& anim_id);
|
||||
std::string create_4x4_source(std::vector<float> &frames, Object * ob_arm, Bone *bone, const std::string& anim_id);
|
||||
|
||||
std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents);
|
||||
|
|
|
@ -280,7 +280,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
|
|||
}
|
||||
|
||||
if (oob_counter > 0) {
|
||||
fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %lu.\n",
|
||||
fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
|
||||
oob_counter, joint_index_by_def_index.size());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
|
|||
// COLLADA allows this through multiple <channel>s in <animation>.
|
||||
// For this to work, we need to know objects that use a certain action.
|
||||
|
||||
int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
|
||||
int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
|
||||
{
|
||||
PointerRNA sceneptr, unit_settings;
|
||||
PropertyRNA *system; /* unused , *scale; */
|
||||
|
@ -300,29 +300,11 @@ int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scen
|
|||
|
||||
SceneExporter se(writer, &arm_exporter, this->export_settings);
|
||||
|
||||
// <library_animations>
|
||||
AnimationExporter ae(writer, this->export_settings);
|
||||
|
||||
#if 0
|
||||
bool has_animations = ae.exportAnimations(eval_ctx, sce);
|
||||
/* The following code seems to be an obsolete workaround
|
||||
Comment out until it proofs correct that we no longer need it.
|
||||
*/
|
||||
if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
|
||||
// channels adressing <matrix> objects is not (yet) supported
|
||||
// So we force usage of <location>, <translation> and <scale>
|
||||
fprintf(stdout,
|
||||
"For animated Ojects we must use decomposed <matrix> elements,\n" \
|
||||
"Forcing usage of TransLocRot transformation type.");
|
||||
se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC);
|
||||
if (this->export_settings->include_animations) {
|
||||
// <library_animations>
|
||||
AnimationExporter ae(writer, this->export_settings);
|
||||
ae.exportAnimations(eval_ctx, sce);
|
||||
}
|
||||
else {
|
||||
se.setExportTransformationType(this->export_settings->export_transformation_type);
|
||||
}
|
||||
#else
|
||||
ae.exportAnimations(eval_ctx, sce);
|
||||
se.setExportTransformationType(this->export_settings->export_transformation_type);
|
||||
#endif
|
||||
se.exportScene(eval_ctx, sce);
|
||||
|
||||
// <scene>
|
||||
|
|
|
@ -39,7 +39,7 @@ class DocumentExporter
|
|||
{
|
||||
public:
|
||||
DocumentExporter(const ExportSettings *export_settings);
|
||||
int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce);
|
||||
int exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce);
|
||||
void exportScenes(const char *filename);
|
||||
private:
|
||||
const ExportSettings *export_settings;
|
||||
|
|
|
@ -40,6 +40,7 @@ public:
|
|||
bool include_armatures;
|
||||
bool include_shapekeys;
|
||||
bool deform_bones_only;
|
||||
bool include_animations;
|
||||
int sampling_rate;
|
||||
|
||||
bool active_uv_only;
|
||||
|
|
|
@ -39,11 +39,6 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
|
|||
{
|
||||
}
|
||||
|
||||
void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
|
||||
{
|
||||
this->transformation_type = transformation_type;
|
||||
}
|
||||
|
||||
void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce)
|
||||
{
|
||||
// <library_visual_scenes> <visual_scene>
|
||||
|
@ -139,7 +134,7 @@ void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Sc
|
|||
// for skinned mesh we write obmat in <bind_shape_matrix>
|
||||
TransformWriter::add_node_transform_identity(colladaNode);
|
||||
else {
|
||||
TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
|
||||
TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
|
||||
}
|
||||
|
||||
// <instance_geometry>
|
||||
|
|
|
@ -96,12 +96,9 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
|
|||
{
|
||||
public:
|
||||
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
|
||||
void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce);
|
||||
void setExportTransformationType(BC_export_transformation_type transformation_type);
|
||||
void exportScene(const EvaluationContext *eval_ctx, Scene *sce);
|
||||
|
||||
private:
|
||||
BC_export_transformation_type transformation_type;
|
||||
// required for writeNodes() for bone-parented objects
|
||||
friend class ArmatureExporter;
|
||||
void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
|
||||
void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "DocumentImporter.h"
|
||||
#include "ExportSettings.h"
|
||||
#include "ImportSettings.h"
|
||||
#include "collada.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
@ -68,38 +69,38 @@ int collada_import(bContext *C,
|
|||
return 0;
|
||||
}
|
||||
|
||||
int collada_export(bContext *C,
|
||||
const char *filepath,
|
||||
int collada_export(
|
||||
EvaluationContext *eval_ctx,
|
||||
Scene *sce,
|
||||
const char *filepath,
|
||||
|
||||
int apply_modifiers,
|
||||
BC_export_mesh_type export_mesh_type,
|
||||
int apply_modifiers,
|
||||
BC_export_mesh_type export_mesh_type,
|
||||
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int sampling_rate,
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int include_animations,
|
||||
int sampling_rate,
|
||||
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
BC_export_transformation_type export_transformation_type,
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info)
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
BC_export_transformation_type export_transformation_type,
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info)
|
||||
{
|
||||
ExportSettings export_settings;
|
||||
|
||||
EvaluationContext eval_ctx;
|
||||
CTX_data_eval_ctx(C, &eval_ctx);
|
||||
Scene *sce = CTX_data_scene(C);
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
ViewLayer *view_layer = eval_ctx->view_layer;
|
||||
|
||||
export_settings.filepath = (char *)filepath;
|
||||
|
||||
|
@ -110,7 +111,8 @@ int collada_export(bContext *C,
|
|||
export_settings.include_armatures = include_armatures != 0;
|
||||
export_settings.include_shapekeys = include_shapekeys != 0;
|
||||
export_settings.deform_bones_only = deform_bones_only != 0;
|
||||
export_settings.sampling_rate = sampling_rate;
|
||||
export_settings.include_animations = include_animations;
|
||||
export_settings.sampling_rate = sampling_rate;
|
||||
|
||||
export_settings.active_uv_only = active_uv_only != 0;
|
||||
export_settings.include_material_textures= include_material_textures != 0;
|
||||
|
@ -130,7 +132,6 @@ int collada_export(bContext *C,
|
|||
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
|
||||
|
||||
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
|
||||
|
||||
export_settings.export_set = BKE_object_relational_superset(view_layer, objectSet, (eObRelationTypes)includeFilter);
|
||||
|
||||
int export_count = BLI_linklist_count(export_settings.export_set);
|
||||
|
@ -149,7 +150,7 @@ int collada_export(bContext *C,
|
|||
}
|
||||
|
||||
DocumentExporter exporter(&export_settings);
|
||||
int status = exporter.exportCurrentScene(&eval_ctx, sce);
|
||||
int status = exporter.exportCurrentScene(eval_ctx, sce);
|
||||
|
||||
BLI_linklist_free(export_settings.export_set, NULL);
|
||||
|
||||
|
|
|
@ -64,31 +64,35 @@ int collada_import(struct bContext *C,
|
|||
|
||||
int keep_bind_info);
|
||||
|
||||
int collada_export(struct bContext *C,
|
||||
const char *filepath,
|
||||
int apply_modifiers,
|
||||
BC_export_mesh_type export_mesh_type,
|
||||
int collada_export(
|
||||
EvaluationContext *eval_ctx,
|
||||
Scene *sce,
|
||||
const char *filepath,
|
||||
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int sampling_rate,
|
||||
int apply_modifiers,
|
||||
BC_export_mesh_type export_mesh_type,
|
||||
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int include_animations,
|
||||
int sampling_rate,
|
||||
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
BC_export_transformation_type export_transformation_type,
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info);
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
BC_export_transformation_type export_transformation_type,
|
||||
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
#include "COLLADAFWMeshPrimitive.h"
|
||||
#include "COLLADAFWMeshVertexData.h"
|
||||
|
||||
#include <set>
|
||||
|
||||
extern "C" {
|
||||
#include "DNA_modifier_types.h"
|
||||
#include "DNA_customdata_types.h"
|
||||
|
@ -152,6 +154,15 @@ EvaluationContext *bc_get_evaluation_context()
|
|||
return bmain->eval_ctx;
|
||||
}
|
||||
|
||||
|
||||
void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime)
|
||||
{
|
||||
BKE_scene_frame_set(scene, ctime);
|
||||
Main *bmain = bc_get_main();
|
||||
EvaluationContext *ev_context = bc_get_evaluation_context();
|
||||
BKE_scene_graph_update_for_newframe(eval_ctx, eval_ctx->depsgraph, bmain, scene, eval_ctx->view_layer);
|
||||
}
|
||||
|
||||
Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name)
|
||||
{
|
||||
Object *ob = BKE_object_add_only_object(G.main, type, name);
|
||||
|
@ -895,3 +906,181 @@ void bc_sanitize_mat(double mat[4][4], int precision)
|
|||
mat[i][j] = double_round(mat[i][j], precision);
|
||||
}
|
||||
|
||||
void bc_copy_m4_farray(float r[4][4], float *a)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
r[i][j] = *a++;
|
||||
}
|
||||
|
||||
void bc_copy_farray_m4(float *r, float a[4][4])
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
*r++ = a[i][j];
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns name of Active UV Layer or empty String if no active UV Layer defined
|
||||
*/
|
||||
std::string bc_get_active_uvlayer_name(Mesh *me)
|
||||
{
|
||||
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
if (num_layers) {
|
||||
char *layer_name = bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE);
|
||||
if (layer_name) {
|
||||
return std::string(layer_name);
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns name of Active UV Layer or empty String if no active UV Layer defined.
|
||||
* Assuming the Object is of type MESH
|
||||
*/
|
||||
std::string bc_get_active_uvlayer_name(Object *ob)
|
||||
{
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
return bc_get_active_uvlayer_name(me);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns UV Layer name or empty string if layer index is out of range
|
||||
*/
|
||||
std::string bc_get_uvlayer_name(Mesh *me, int layer)
|
||||
{
|
||||
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
if (num_layers && layer < num_layers) {
|
||||
char *layer_name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, layer);
|
||||
if (layer_name) {
|
||||
return std::string(layer_name);
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#if 0
|
||||
/**********************************************************************
|
||||
*
|
||||
* Return the list of Mesh objects with assigned UVtextures and Images
|
||||
* Note: We need to create artificaial materials for each of them
|
||||
*
|
||||
***********************************************************************/
|
||||
std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers)
|
||||
{
|
||||
std::set <Object *> UVObjects;
|
||||
Base *base = (Base *)sce->base.first;
|
||||
|
||||
while (base) {
|
||||
Object *ob = base->object;
|
||||
bool has_uvimage = false;
|
||||
if (ob->type == OB_MESH) {
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
|
||||
|
||||
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
|
||||
if (all_uv_layers || active_uv_layer == i)
|
||||
{
|
||||
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
|
||||
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
|
||||
MPoly *mpoly = me->mpoly;
|
||||
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
|
||||
|
||||
Image *ima = txface->tpage;
|
||||
if (ima != NULL) {
|
||||
has_uvimage = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (has_uvimage) {
|
||||
UVObjects.insert(ob);
|
||||
}
|
||||
}
|
||||
base = base->next;
|
||||
}
|
||||
return UVObjects;
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* Return the list of UV Texture images from all exported Mesh Items
|
||||
* Note: We need to create one artificial material for each Image.
|
||||
*
|
||||
***********************************************************************/
|
||||
std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers)
|
||||
{
|
||||
std::set <Image *> UVImages;
|
||||
Base *base = (Base *)sce->base.first;
|
||||
|
||||
while (base) {
|
||||
Object *ob = base->object;
|
||||
bool has_uvimage = false;
|
||||
if (ob->type == OB_MESH) {
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
|
||||
|
||||
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
|
||||
if (all_uv_layers || active_uv_layer == i)
|
||||
{
|
||||
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
|
||||
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
|
||||
MPoly *mpoly = me->mpoly;
|
||||
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
|
||||
|
||||
Image *ima = txface->tpage;
|
||||
if (ima != NULL) {
|
||||
if (UVImages.find(ima) == UVImages.end())
|
||||
UVImages.insert(ima);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
base = base->next;
|
||||
}
|
||||
return UVImages;
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* Return the list of UV Texture images for the given Object
|
||||
* Note: We need to create one artificial material for each Image.
|
||||
*
|
||||
***********************************************************************/
|
||||
std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers)
|
||||
{
|
||||
std::set <Image *> UVImages;
|
||||
|
||||
bool has_uvimage = false;
|
||||
if (ob->type == OB_MESH) {
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
|
||||
|
||||
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
|
||||
if (all_uv_layers || active_uv_layer == i)
|
||||
{
|
||||
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
|
||||
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
|
||||
MPoly *mpoly = me->mpoly;
|
||||
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
|
||||
|
||||
Image *ima = txface->tpage;
|
||||
if (ima != NULL) {
|
||||
if (UVImages.find(ima) == UVImages.end())
|
||||
UVImages.insert(ima);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return UVImages;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -67,6 +67,7 @@ typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureA
|
|||
extern Scene *bc_get_scene(bContext *C);
|
||||
extern Main *bc_get_main();
|
||||
extern EvaluationContext *bc_get_evaluation_context();
|
||||
extern void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime);
|
||||
|
||||
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
|
||||
extern int bc_test_parent_loop(Object *par, Object *ob);
|
||||
|
@ -104,6 +105,13 @@ extern bool bc_is_leaf_bone(Bone *bone);
|
|||
extern EditBone *bc_get_edit_bone(bArmature * armature, char *name);
|
||||
extern int bc_set_layer(int bitfield, int layer, bool enable);
|
||||
extern int bc_set_layer(int bitfield, int layer);
|
||||
|
||||
inline bool bc_in_range(float a, float b, float range) {
|
||||
return abs(a - b) < range;
|
||||
}
|
||||
void bc_copy_m4_farray(float r[4][4], float *a);
|
||||
void bc_copy_farray_m4(float *r, float a[4][4]);
|
||||
|
||||
extern void bc_sanitize_mat(float mat[4][4], int precision);
|
||||
extern void bc_sanitize_mat(double mat[4][4], int precision);
|
||||
|
||||
|
|
|
@ -116,7 +116,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
|
|||
|
||||
/* grab scale factor directly from action editor setting
|
||||
* NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
|
||||
* since it is a float, and the theem settings methods can only handle chars.
|
||||
* since it is a float, and the theme settings methods can only handle chars.
|
||||
*/
|
||||
ac->yscale_fac = btheme->tact.keyframe_scale_fac;
|
||||
|
||||
|
|
|
@ -1591,6 +1591,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
|
|||
rcti temp = *rect;
|
||||
temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1;
|
||||
widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false);
|
||||
rect->xmax = temp.xmin;
|
||||
}
|
||||
|
||||
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
* \ingroup collada
|
||||
*/
|
||||
#ifdef WITH_COLLADA
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
|
||||
#include "BLT_translation.h"
|
||||
|
||||
|
@ -91,6 +91,9 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
|||
int include_armatures;
|
||||
int include_shapekeys;
|
||||
int deform_bones_only;
|
||||
|
||||
int include_animations;
|
||||
int sample_animations;
|
||||
int sampling_rate;
|
||||
|
||||
int include_material_textures;
|
||||
|
@ -144,7 +147,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
|||
include_children = RNA_boolean_get(op->ptr, "include_children");
|
||||
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
|
||||
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
|
||||
sampling_rate = RNA_int_get(op->ptr, "sampling_rate");
|
||||
|
||||
include_animations = RNA_boolean_get(op->ptr, "include_animations");
|
||||
sample_animations = RNA_boolean_get(op->ptr, "sample_animations");
|
||||
sampling_rate = (sample_animations)? RNA_int_get(op->ptr, "sampling_rate") : 0;
|
||||
|
||||
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
|
||||
|
||||
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
|
||||
|
@ -164,7 +171,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
|||
/* get editmode results */
|
||||
ED_object_editmode_load(CTX_data_edit_object(C));
|
||||
|
||||
export_count = collada_export(C,
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
CTX_data_eval_ctx(C, &eval_ctx);
|
||||
|
||||
export_count = collada_export(&eval_ctx,
|
||||
scene,
|
||||
filepath,
|
||||
apply_modifiers,
|
||||
export_mesh_type,
|
||||
|
@ -173,6 +184,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
|||
include_armatures,
|
||||
include_shapekeys,
|
||||
deform_bones_only,
|
||||
include_animations,
|
||||
sampling_rate,
|
||||
|
||||
active_uv_only,
|
||||
|
@ -209,6 +221,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
|||
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
||||
{
|
||||
uiLayout *box, *row, *col, *split;
|
||||
bool include_animations = RNA_boolean_get(imfptr, "include_animations");
|
||||
|
||||
/* Export Options: */
|
||||
box = uiLayoutBox(layout);
|
||||
|
@ -239,9 +252,15 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
|||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
|
||||
|
||||
row = uiLayoutRow(box, false);
|
||||
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
|
||||
uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE);
|
||||
row = uiLayoutRow(box, false);
|
||||
if (include_animations) {
|
||||
uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE);
|
||||
row = uiLayoutColumn(box, false);
|
||||
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
|
||||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations"));
|
||||
}
|
||||
|
||||
|
||||
/* Texture options */
|
||||
box = uiLayoutBox(layout);
|
||||
row = uiLayoutRow(box, false);
|
||||
|
@ -284,7 +303,6 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
|||
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
|
||||
uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
|
||||
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, false);
|
||||
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
|
||||
|
||||
|
@ -376,8 +394,14 @@ void WM_OT_collada_export(wmOperatorType *ot)
|
|||
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
|
||||
"Only export deforming bones with armatures");
|
||||
|
||||
RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
|
||||
"Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
|
||||
RNA_def_boolean(func, "include_animations", false,
|
||||
"Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components");
|
||||
|
||||
RNA_def_boolean(func, "sample_animations", 0,
|
||||
"Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)");
|
||||
|
||||
RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX,
|
||||
"Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX);
|
||||
|
||||
|
||||
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
|
||||
|
|
|
@ -171,8 +171,8 @@ int graphop_editable_keyframes_poll(bContext *C)
|
|||
|
||||
/* editable curves must fulfill the following criteria:
|
||||
* - it has bezier keyframes
|
||||
* - it must not be protected from editing (this is already checked for with the foredit flag
|
||||
* - F-Curve modifiers do not interfere with the result too much
|
||||
* - it must not be protected from editing (this is already checked for with the edit flag
|
||||
* - F-Curve modifiers do not interfere with the result too much
|
||||
* (i.e. the modifier-control drawing check returns false)
|
||||
*/
|
||||
if (fcu->bezt == NULL)
|
||||
|
|
|
@ -286,6 +286,21 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist
|
|||
|
||||
/*************** visibility and selection utilities **************/
|
||||
|
||||
static void uvedit_vertex_select_tagged(BMEditMesh *em, Scene *scene, bool select, int cd_loop_uv_offset)
|
||||
{
|
||||
BMFace *efa;
|
||||
BMLoop *l;
|
||||
BMIter iter, liter;
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
|
||||
{
|
||||
ToolSettings *ts = scene->toolsettings;
|
||||
|
@ -1291,9 +1306,7 @@ static int uv_select_more_less(bContext *C, const bool select)
|
|||
if (ts->uv_selectmode == UV_SELECT_FACE) {
|
||||
|
||||
/* clear tags */
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
BM_elem_flag_disable(efa, BM_ELEM_TAG);
|
||||
}
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
|
||||
|
||||
/* mark loops to be selected */
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
|
@ -1485,9 +1498,7 @@ static void uv_weld_align(bContext *C, int tool)
|
|||
BMIter iter, liter, eiter;
|
||||
|
||||
/* clear tag */
|
||||
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
||||
BM_elem_flag_disable(eve, BM_ELEM_TAG);
|
||||
}
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
/* tag verts with a selected UV */
|
||||
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
||||
|
@ -2587,12 +2598,8 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object
|
|||
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
|
||||
/* Tag all verts as untouched, then touch the ones that have a face center
|
||||
* in the loop and select all MLoopUV's that use a touched vert. */
|
||||
BMVert *eve;
|
||||
|
||||
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
||||
BM_elem_flag_disable(eve, BM_ELEM_TAG);
|
||||
}
|
||||
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
|
@ -2677,11 +2684,7 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object
|
|||
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
|
||||
/* Tag all verts as untouched, then touch the ones that have a face center
|
||||
* in the loop and select all MLoopUV's that use a touched vert. */
|
||||
BMVert *eve;
|
||||
|
||||
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
||||
BM_elem_flag_disable(eve, BM_ELEM_TAG);
|
||||
}
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
|
@ -2802,7 +2805,8 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
|
|||
else {
|
||||
/* other selection modes */
|
||||
changed = true;
|
||||
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
|
||||
continue;
|
||||
|
@ -2814,15 +2818,21 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
|
|||
/* UV_SYNC_SELECTION - can't do pinned selection */
|
||||
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
|
||||
}
|
||||
}
|
||||
else if (pinned) {
|
||||
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sima->sticky == SI_STICKY_VERTEX) {
|
||||
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
|
@ -2872,19 +2882,6 @@ static int uv_inside_circle(const float uv[2], const float offset[2], const floa
|
|||
return ((x * x + y * y) < 1.0f);
|
||||
}
|
||||
|
||||
static bool uv_select_inside_ellipse(BMEditMesh *em, Scene *scene, const bool select,
|
||||
const float offset[2], const float ellipse[2], BMLoop *l, MLoopUV *luv,
|
||||
const int cd_loop_uv_offset)
|
||||
{
|
||||
if (uv_inside_circle(luv->uv, offset, ellipse)) {
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static int uv_circle_select_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
SpaceImage *sima = CTX_wm_space_image(C);
|
||||
|
@ -2944,12 +2941,22 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
|
|||
}
|
||||
}
|
||||
else {
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
changed |= uv_select_inside_ellipse(em, scene, select, offset, ellipse, l, luv, cd_loop_uv_offset);
|
||||
if (uv_inside_circle(luv->uv, offset, ellipse)) {
|
||||
changed = true;
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sima->sticky == SI_STICKY_VERTEX) {
|
||||
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
|
@ -3040,6 +3047,8 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
|
|||
}
|
||||
}
|
||||
else { /* Vert Sel */
|
||||
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
|
@ -3053,11 +3062,16 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
|
|||
{
|
||||
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
|
||||
changed = true;
|
||||
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sima->sticky == SI_STICKY_VERTEX) {
|
||||
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
|
@ -3966,17 +3980,14 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op)
|
|||
BMFace *efa;
|
||||
BMLoop *loop;
|
||||
BMIter iter, liter;
|
||||
bool clear = RNA_boolean_get(op->ptr, "clear");
|
||||
bool flag_set = !RNA_boolean_get(op->ptr, "clear");
|
||||
|
||||
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) {
|
||||
if (clear)
|
||||
BM_elem_flag_disable(loop->e, BM_ELEM_SEAM);
|
||||
else
|
||||
BM_elem_flag_enable(loop->e, BM_ELEM_SEAM);
|
||||
BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -290,65 +290,6 @@ static void rna_Scene_alembic_export(
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef WITH_COLLADA
|
||||
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
|
||||
#include "../../collada/collada.h"
|
||||
|
||||
/* Note: This definition must match to the generated function call */
|
||||
static void rna_Scene_collada_export(
|
||||
bContext *C,
|
||||
const char *filepath,
|
||||
int apply_modifiers,
|
||||
|
||||
int export_mesh_type,
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int sampling_rate,
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
int export_transformation_type,
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info)
|
||||
{
|
||||
collada_export(C,
|
||||
filepath,
|
||||
|
||||
apply_modifiers,
|
||||
export_mesh_type,
|
||||
|
||||
selected,
|
||||
include_children,
|
||||
include_armatures,
|
||||
include_shapekeys,
|
||||
deform_bones_only,
|
||||
sampling_rate,
|
||||
|
||||
active_uv_only,
|
||||
include_material_textures,
|
||||
use_texture_copies,
|
||||
|
||||
triangulate,
|
||||
use_object_instantiation,
|
||||
use_blender_profile,
|
||||
sort_by_name,
|
||||
|
||||
export_transformation_type,
|
||||
open_sim,
|
||||
limit_precision,
|
||||
keep_bind_info);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
void RNA_api_scene(StructRNA *srna)
|
||||
|
@ -407,71 +348,6 @@ void RNA_api_scene(StructRNA *srna)
|
|||
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
|
||||
RNA_def_function_output(func, parm);
|
||||
|
||||
#ifdef WITH_COLLADA
|
||||
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
|
||||
func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
|
||||
RNA_def_function_flag(func, FUNC_NO_SELF | FUNC_USE_CONTEXT);
|
||||
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
|
||||
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
|
||||
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
|
||||
|
||||
RNA_def_boolean(func, "apply_modifiers", false,
|
||||
"Apply Modifiers", "Apply modifiers to exported mesh (non destructive))");
|
||||
|
||||
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
|
||||
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
|
||||
|
||||
RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements");
|
||||
|
||||
RNA_def_boolean(func, "include_children", false,
|
||||
"Include Children", "Export all children of selected objects (even if not selected)");
|
||||
|
||||
RNA_def_boolean(func, "include_armatures", false,
|
||||
"Include Armatures", "Export related armatures (even if not selected)");
|
||||
|
||||
RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
|
||||
|
||||
RNA_def_boolean(func, "deform_bones_only", false,
|
||||
"Deform Bones only", "Only export deforming bones with armatures");
|
||||
|
||||
RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
|
||||
"Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
|
||||
|
||||
RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
|
||||
|
||||
RNA_def_boolean(func, "include_material_textures", false,
|
||||
"Include Material Textures", "Export textures assigned to the object Materials");
|
||||
|
||||
RNA_def_boolean(func, "use_texture_copies", true,
|
||||
"Copy", "Copy textures to same folder where the .dae file is exported");
|
||||
|
||||
RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
|
||||
|
||||
RNA_def_boolean(func, "use_object_instantiation", true,
|
||||
"Use Object Instances", "Instantiate multiple Objects from same Data");
|
||||
|
||||
RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile",
|
||||
"Export additional Blender specific information (for material, shaders, bones, etc.)");
|
||||
|
||||
RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name");
|
||||
|
||||
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
|
||||
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
|
||||
|
||||
RNA_def_boolean(func, "open_sim", false,
|
||||
"Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds");
|
||||
|
||||
RNA_def_boolean(func, "limit_precision", false,
|
||||
"Limit Precision",
|
||||
"Reduce the precision of the exported data to 6 digits");
|
||||
|
||||
RNA_def_boolean(func, "keep_bind_info", false,
|
||||
"Keep Bind Info",
|
||||
"Store bind pose information in custom bone properties for later use during Collada export");
|
||||
|
||||
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef WITH_ALEMBIC
|
||||
/* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */
|
||||
|
|
|
@ -152,7 +152,6 @@ struct wmManipulatorMap;
|
|||
#include "../../intern/elbeem/extern/elbeem.h"
|
||||
#include "../blender/blenkernel/BKE_modifier.h"
|
||||
#include "../blender/blenkernel/BKE_paint.h"
|
||||
#include "../blender/collada/collada.h"
|
||||
#include "../blender/compositor/COM_compositor.h"
|
||||
#include "../blender/editors/include/ED_armature.h"
|
||||
#include "../blender/editors/include/ED_anim_api.h"
|
||||
|
@ -825,34 +824,6 @@ struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL
|
|||
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname,
|
||||
const char *propname, const struct wmEvent *event) RET_ZERO
|
||||
|
||||
/* RNA COLLADA dependency */
|
||||
int collada_export(const struct EvaluationContext *eval_ctx,
|
||||
struct Scene *sce,
|
||||
struct ViewLayer *view_layer,
|
||||
const char *filepath,
|
||||
int apply_modifiers,
|
||||
BC_export_mesh_type export_mesh_type,
|
||||
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int include_shapekeys,
|
||||
int deform_bones_only,
|
||||
int sampling_rate,
|
||||
|
||||
int active_uv_only,
|
||||
int include_material_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int triangulate,
|
||||
int use_object_instantiation,
|
||||
int use_blender_profile,
|
||||
int sort_by_name,
|
||||
BC_export_transformation_type export_transformation_type,
|
||||
int open_sim,
|
||||
int limit_precision,
|
||||
int keep_bind_info) RET_ZERO
|
||||
|
||||
void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly) RET_NONE
|
||||
|
||||
/* bpy/python internal api */
|
||||
|
|
|
@ -56,6 +56,8 @@ def with_tempdir(wrapped):
|
|||
|
||||
return decorator
|
||||
|
||||
LINE = "+----------------------------------------------------------------"
|
||||
|
||||
class AbstractColladaTest(unittest.TestCase):
|
||||
|
||||
@classmethod
|
||||
|
@ -89,12 +91,19 @@ class AbstractColladaTest(unittest.TestCase):
|
|||
break
|
||||
if error:
|
||||
diff_count +=1
|
||||
print ("%s"%line.strip())
|
||||
pline = line.strip()
|
||||
if diff_count == 1:
|
||||
print("\n%s" % LINE)
|
||||
print("|Test has errors:")
|
||||
print(LINE)
|
||||
pre = "reference" if pline[0] == "-" else "generated"
|
||||
print ("| %s:%s"% (pre, pline[1:]))
|
||||
|
||||
if diff_count > 0:
|
||||
print("Generated file differs from reference")
|
||||
print("reference: %s" % reference)
|
||||
print("result : %s" % export)
|
||||
print(LINE)
|
||||
print("ref :%s" % reference)
|
||||
print("test:%s" % export)
|
||||
print("%s\n" % LINE)
|
||||
|
||||
return diff_count == 0
|
||||
|
||||
|
@ -134,7 +143,8 @@ class MeshExportTest(AbstractColladaTest):
|
|||
keep_bind_info=False)
|
||||
|
||||
# Now check the resulting Collada file.
|
||||
self.assertTrue(self.checkdae(reference_dae, outfile))
|
||||
if not self.checkdae(reference_dae, outfile):
|
||||
self.fail()
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])
|
||||
|
|
Loading…
Reference in New Issue