merge from master

This commit is contained in:
Gaia Clary 2018-02-26 22:49:30 +01:00
commit f228a08d02
29 changed files with 522 additions and 351 deletions

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@ -1,7 +1,7 @@
MEMORY MANAGEMENT IN BLENDER (guardedalloc)
-------------------------------------------
NOTE: This file does not cover memutil and smart pointers and rerefence counted
NOTE: This file does not cover memutil and smart pointers and reference counted
garbage collection, which are contained in the memutil module.
Blender takes care of dynamic memory allocation using a set of own functions

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@ -187,7 +187,6 @@ clean_name._trans_cache = {}
def _clean_utf8(name):
name = _os.path.splitext(basename(name))[0]
if type(name) == bytes:
return name.decode("utf8", "replace")
else:
@ -207,6 +206,9 @@ def display_name(name):
mixed case names are kept as is. Intended for use with
filenames and module names.
"""
name = _os.path.splitext(basename(name))[0]
# string replacements
for disp_value, file_value in _display_name_literals.items():
name = name.replace(file_value, disp_value)
@ -237,6 +239,7 @@ def display_name_from_filepath(name):
ensured to be utf8 compatible.
"""
name = _os.path.splitext(basename(name))[0]
name = _clean_utf8(name)
return name

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@ -1101,7 +1101,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
/* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part
* distribution (see T47983 and its two example files). It allows us to consider pos as
* 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not),
* and avoid stumbling over float imprecisions in element_sum.
* and avoid stumbling over float impression in element_sum.
* Note: moved face and volume distribution to this as well (instead of starting at zero),
* for the same reasons, see T52682. */
pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */

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@ -189,7 +189,7 @@ void tracking_configure_tracker(const MovieTrackingTrack *track, float *mask,
options->image1_mask = NULL;
}
/* Peform tracking from a reference_marker to destination_ibuf.
/* Perform tracking from a reference_marker to destination_ibuf.
* Uses marker as an initial position guess.
*
* Returns truth if tracker returned success, puts result

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@ -185,7 +185,7 @@ size_t BLI_file_size(const char *path)
}
/**
* Returns the st_mode from statting the specified path name, or 0 if it couldn't be statted
* Returns the st_mode from stat-ing the specified path name, or 0 if stat fails
* (most likely doesn't exist or no access).
*/
int BLI_exists(const char *name)

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@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
}
}
bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce)
bool AnimationExporter::exportAnimations(EvaluationContext *eval_ctx, Scene *sce)
{
bool has_animations = hasAnimations(sce);
if (has_animations) {
@ -50,7 +50,16 @@ bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ct
return has_animations;
}
bool AnimationExporter::is_flat_line(std::vector<float> &values, int channel_count)
{
for (int i = 0; i < values.size(); i += channel_count) {
for (int j = 0; j < channel_count; j++) {
if (!bc_in_range(values[j], values[i+j], 0.000001))
return false;
}
}
return true;
}
/*
* This function creates a complete LINEAR Collada <Animation> Entry with all needed
* <source>, <sampler>, and <channel> entries.
@ -84,9 +93,11 @@ void AnimationExporter::create_sampled_animation(int channel_count,
std::string axis_name,
bool is_rot)
{
char anim_id[200];
if (is_flat_line(values, channel_count))
return;
BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(), label.c_str(), axis_name.c_str());
openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
@ -98,8 +109,10 @@ void AnimationExporter::create_sampled_animation(int channel_count,
std::string output_id;
if (channel_count == 1)
output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, &values[0], values.size(), is_rot, anim_id, axis_name.c_str());
else if(channel_count = 3)
else if (channel_count == 3)
output_id = create_xyz_source(&values[0], times.size(), anim_id);
else if (channel_count == 16)
output_id = create_4x4_source(times, values, anim_id);
std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
@ -136,26 +149,38 @@ void AnimationExporter::create_sampled_animation(int channel_count,
void AnimationExporter::export_keyframed_animation_set(Object *ob)
{
FCurve *fcu = (FCurve *)ob->adt->action->curves.first;
char *transformName;
while (fcu) {
//for armature animations as objects
if (ob->type == OB_ARMATURE)
transformName = fcu->rna_path;
else
transformName = extract_transform_name(fcu->rna_path);
if (
STREQ(transformName, "location") ||
STREQ(transformName, "scale") ||
(STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
STREQ(transformName, "rotation_quaternion"))
{
create_keyframed_animation(ob, fcu, transformName, false);
}
fcu = fcu->next;
if (!fcu) {
return; /* object has no animation */
}
if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
std::vector<float> ctimes;
std::vector<float[4][4]> values;
find_keyframes(ob, ctimes);
if (ctimes.size() > 0)
export_sampled_matrix_animation(ob, ctimes);
}
else {
char *transformName;
while (fcu) {
//for armature animations as objects
if (ob->type == OB_ARMATURE)
transformName = fcu->rna_path;
else
transformName = extract_transform_name(fcu->rna_path);
if (
STREQ(transformName, "location") ||
STREQ(transformName, "scale") ||
(STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
STREQ(transformName, "rotation_quaternion"))
{
create_keyframed_animation(ob, fcu, transformName, false);
}
fcu = fcu->next;
}
}
}
/*
@ -171,20 +196,53 @@ void AnimationExporter::export_keyframed_animation_set(Object *ob)
* Also keyframed animation exports tend to break when negative scales are involved.
*/
void AnimationExporter::export_sampled_animation_set(Object *ob)
{
std::vector<float>ctimes;
find_sampleframes(ob, ctimes);
if (ctimes.size() > 0) {
if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX)
export_sampled_matrix_animation(ob, ctimes);
else
export_sampled_transrotloc_animation(ob, ctimes);
}
}
void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes)
{
UnitConverter converter;
std::vector<float> values;
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) {
float fmat[4][4];
float outmat[4][4];
bc_update_scene(eval_ctx, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
converter.mat4_to_dae(outmat, fmat);
if (this->export_settings->limit_precision)
bc_sanitize_mat(outmat, 6);
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
values.push_back(outmat[j][i]);
}
std::string ob_name = id_name(ob);
create_sampled_animation(16, ctimes, values, ob_name, "transform", "", false);
}
void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes)
{
static int LOC = 0;
static int EULX = 1;
static int EULY = 2;
static int EULZ = 3;
static int SCALE = 4;
static int TIME = 5;
if (this->export_settings->sampling_rate < 1)
return; // to avoid infinite loop
std::vector<float> baked_curves[6];
std::vector<float> &ctimes = baked_curves[TIME];
find_sampleframes(ob, ctimes);
std::vector<float> baked_curves[5];
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime ) {
float fmat[4][4];
@ -193,7 +251,7 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
float fsize[3];
float feul[3];
evaluate_anim_with_constraints(ob, *ctime); // set object transforms to the frame
bc_update_scene(eval_ctx, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
mat4_decompose(floc, fquat, fsize, fmat);
@ -215,16 +273,16 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
std::string ob_name = id_name(ob);
create_sampled_animation(3, baked_curves[TIME], baked_curves[SCALE], ob_name, "scale", "", false);
create_sampled_animation(3, baked_curves[TIME], baked_curves[LOC], ob_name, "location", "", false);
create_sampled_animation(3, ctimes, baked_curves[SCALE], ob_name, "scale", "", false);
create_sampled_animation(3, ctimes, baked_curves[LOC], ob_name, "location", "", false);
/* Not sure how to export rotation as a 3channel animation,
* so separate into 3 single animations for now:
*/
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULX], ob_name, "rotation", "X", true);
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULY], ob_name, "rotation", "Y", true);
create_sampled_animation(1, baked_curves[TIME], baked_curves[EULZ], ob_name, "rotation", "Z", true);
create_sampled_animation(1, ctimes, baked_curves[EULX], ob_name, "rotation", "X", true);
create_sampled_animation(1, ctimes, baked_curves[EULY], ob_name, "rotation", "Y", true);
create_sampled_animation(1, ctimes, baked_curves[EULZ], ob_name, "rotation", "Z", true);
fprintf(stdout, "Animation Export: Baked %zd frames for %s (sampling rate: %d)\n",
baked_curves[0].size(),
@ -243,19 +301,19 @@ void AnimationExporter::operator()(Object *ob)
if (ob->adt && ob->adt->action) {
if (ob->type == OB_ARMATURE) {
/* Export skeletal animation (if any)*/
bArmature *arm = (bArmature *)ob->data;
for (Bone *bone = (Bone *)arm->bonebase.first; bone; bone = bone->next)
write_bone_animation_matrix(ob, bone);
}
else {
if (this->export_settings->sampling_rate == -1) {
export_keyframed_animation_set(ob);
}
else {
export_sampled_animation_set(ob);
}
}
/* Armatures can have object animation and skeletal animation*/
if (this->export_settings->sampling_rate < 1) {
export_keyframed_animation_set(ob);
}
else {
export_sampled_animation_set(ob);
}
}
export_object_constraint_animation(ob);
@ -1187,9 +1245,51 @@ std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemanti
return source_id;
}
std::string AnimationExporter::create_4x4_source(std::vector<float> &ctimes, std::vector<float> &values , const std::string &anim_id)
{
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
COLLADASW::Float4x4Source source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(ctimes.size());
source.setAccessorStride(16);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
add_source_parameters(param, semantic, false, NULL, true);
source.prepareToAppendValues();
bPoseChannel *parchan = NULL;
bPoseChannel *pchan = NULL;
std::vector<float>::iterator it;
for (it = values.begin(); it != values.end(); it+=16) {
float mat[4][4];
bc_copy_m4_farray(mat, &*it);
UnitConverter converter;
double outmat[4][4];
converter.mat4_to_dae_double(outmat, mat);
if (this->export_settings->limit_precision)
bc_sanitize_mat(outmat, 6);
source.appendValues(outmat);
}
source.finish();
return source_id;
}
std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob, Bone *bone, const std::string &anim_id)
{
bool is_bone_animation = ob->type == OB_ARMATURE && bone;
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
@ -1207,7 +1307,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
bPoseChannel *parchan = NULL;
bPoseChannel *pchan = NULL;
if (ob->type == OB_ARMATURE && bone) {
if (is_bone_animation) {
bPose *pose = ob->pose;
pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
@ -1224,12 +1324,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float mat[4][4], ipar[4][4];
float frame = *it;
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
//BKE_scene_graph_update_for_newframe(G.main->eval_ctx, depsgraph, G.main,scene);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
if (bone) {
float ctime = BKE_scene_frame_get_from_ctime(scene, frame);
bc_update_scene(eval_ctx, scene, ctime);
if (is_bone_animation) {
if (pchan->flag & POSE_CHAIN) {
enable_fcurves(ob->adt->action, NULL);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
@ -1269,9 +1367,6 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
}
else {
BKE_scene_frame_set(scene, ctime);
Main *bmain = bc_get_main();
BKE_animsys_evaluate_all_animation(bmain, scene, ctime);
copy_m4_m4(mat, ob->obmat);
}

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@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations
{
private:
Scene *scene;
const struct EvaluationContext *eval_ctx;
EvaluationContext *eval_ctx;
COLLADASW::StreamWriter *sw;
public:
@ -97,7 +97,7 @@ public:
this->sw = sw;
}
bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce);
bool exportAnimations(EvaluationContext *eval_ctx, Scene *sce);
// called for each exported object
void operator() (Object *ob);
@ -145,9 +145,12 @@ protected:
float* get_eul_source_for_quat(Object *ob );
bool is_flat_line(std::vector<float> &values, int channel_count);
void export_keyframed_animation_set(Object *ob);
void create_keyframed_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma = NULL);
void export_sampled_animation_set(Object *ob);
void export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes);
void export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes);
void create_sampled_animation(int channel_count, std::vector<float> &times, std::vector<float> &values, std::string, std::string label, std::string axis_name, bool is_rot);
void evaluate_anim_with_constraints(Object *ob, float ctime);
@ -162,7 +165,7 @@ protected:
std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name);
std::string create_xyz_source(float *v, int tot, const std::string& anim_id);
std::string create_4x4_source(std::vector<float> &times, std::vector<float> &values, const std::string& anim_id);
std::string create_4x4_source(std::vector<float> &frames, Object * ob_arm, Bone *bone, const std::string& anim_id);
std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents);

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@ -280,7 +280,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
}
if (oob_counter > 0) {
fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %lu.\n",
fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
oob_counter, joint_index_by_def_index.size());
}
}

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@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@ -300,29 +300,11 @@ int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scen
SceneExporter se(writer, &arm_exporter, this->export_settings);
// <library_animations>
AnimationExporter ae(writer, this->export_settings);
#if 0
bool has_animations = ae.exportAnimations(eval_ctx, sce);
/* The following code seems to be an obsolete workaround
Comment out until it proofs correct that we no longer need it.
*/
if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
// channels adressing <matrix> objects is not (yet) supported
// So we force usage of <location>, <translation> and <scale>
fprintf(stdout,
"For animated Ojects we must use decomposed <matrix> elements,\n" \
"Forcing usage of TransLocRot transformation type.");
se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC);
if (this->export_settings->include_animations) {
// <library_animations>
AnimationExporter ae(writer, this->export_settings);
ae.exportAnimations(eval_ctx, sce);
}
else {
se.setExportTransformationType(this->export_settings->export_transformation_type);
}
#else
ae.exportAnimations(eval_ctx, sce);
se.setExportTransformationType(this->export_settings->export_transformation_type);
#endif
se.exportScene(eval_ctx, sce);
// <scene>

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@ -39,7 +39,7 @@ class DocumentExporter
{
public:
DocumentExporter(const ExportSettings *export_settings);
int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce);
int exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce);
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;

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@ -40,6 +40,7 @@ public:
bool include_armatures;
bool include_shapekeys;
bool deform_bones_only;
bool include_animations;
int sampling_rate;
bool active_uv_only;

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@ -39,11 +39,6 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
{
}
void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
{
this->transformation_type = transformation_type;
}
void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
@ -139,7 +134,7 @@ void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Sc
// for skinned mesh we write obmat in <bind_shape_matrix>
TransformWriter::add_node_transform_identity(colladaNode);
else {
TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
}
// <instance_geometry>

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@ -96,12 +96,9 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce);
void setExportTransformationType(BC_export_transformation_type transformation_type);
void exportScene(const EvaluationContext *eval_ctx, Scene *sce);
private:
BC_export_transformation_type transformation_type;
// required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);

View File

@ -32,6 +32,7 @@
#include "DocumentImporter.h"
#include "ExportSettings.h"
#include "ImportSettings.h"
#include "collada.h"
extern "C"
{
@ -68,38 +69,38 @@ int collada_import(bContext *C,
return 0;
}
int collada_export(bContext *C,
const char *filepath,
int collada_export(
EvaluationContext *eval_ctx,
Scene *sce,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int sampling_rate,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int include_animations,
int sampling_rate,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info)
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info)
{
ExportSettings export_settings;
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ViewLayer *view_layer = eval_ctx->view_layer;
export_settings.filepath = (char *)filepath;
@ -110,7 +111,8 @@ int collada_export(bContext *C,
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.sampling_rate = sampling_rate;
export_settings.include_animations = include_animations;
export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_material_textures= include_material_textures != 0;
@ -130,7 +132,6 @@ int collada_export(bContext *C,
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
export_settings.export_set = BKE_object_relational_superset(view_layer, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings.export_set);
@ -149,7 +150,7 @@ int collada_export(bContext *C,
}
DocumentExporter exporter(&export_settings);
int status = exporter.exportCurrentScene(&eval_ctx, sce);
int status = exporter.exportCurrentScene(eval_ctx, sce);
BLI_linklist_free(export_settings.export_set, NULL);

View File

@ -64,31 +64,35 @@ int collada_import(struct bContext *C,
int keep_bind_info);
int collada_export(struct bContext *C,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int collada_export(
EvaluationContext *eval_ctx,
Scene *sce,
const char *filepath,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int sampling_rate,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int include_animations,
int sampling_rate,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int open_sim,
int limit_precision,
int keep_bind_info);
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info);
#ifdef __cplusplus
}

View File

@ -32,6 +32,8 @@
#include "COLLADAFWMeshPrimitive.h"
#include "COLLADAFWMeshVertexData.h"
#include <set>
extern "C" {
#include "DNA_modifier_types.h"
#include "DNA_customdata_types.h"
@ -152,6 +154,15 @@ EvaluationContext *bc_get_evaluation_context()
return bmain->eval_ctx;
}
void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
BKE_scene_frame_set(scene, ctime);
Main *bmain = bc_get_main();
EvaluationContext *ev_context = bc_get_evaluation_context();
BKE_scene_graph_update_for_newframe(eval_ctx, eval_ctx->depsgraph, bmain, scene, eval_ctx->view_layer);
}
Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name)
{
Object *ob = BKE_object_add_only_object(G.main, type, name);
@ -895,3 +906,181 @@ void bc_sanitize_mat(double mat[4][4], int precision)
mat[i][j] = double_round(mat[i][j], precision);
}
void bc_copy_m4_farray(float r[4][4], float *a)
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
r[i][j] = *a++;
}
void bc_copy_farray_m4(float *r, float a[4][4])
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
*r++ = a[i][j];
}
/*
* Returns name of Active UV Layer or empty String if no active UV Layer defined
*/
std::string bc_get_active_uvlayer_name(Mesh *me)
{
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
if (num_layers) {
char *layer_name = bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE);
if (layer_name) {
return std::string(layer_name);
}
}
return "";
}
/*
* Returns name of Active UV Layer or empty String if no active UV Layer defined.
* Assuming the Object is of type MESH
*/
std::string bc_get_active_uvlayer_name(Object *ob)
{
Mesh *me = (Mesh *)ob->data;
return bc_get_active_uvlayer_name(me);
}
/*
* Returns UV Layer name or empty string if layer index is out of range
*/
std::string bc_get_uvlayer_name(Mesh *me, int layer)
{
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
if (num_layers && layer < num_layers) {
char *layer_name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, layer);
if (layer_name) {
return std::string(layer_name);
}
}
return "";
}
#if 0
/**********************************************************************
*
* Return the list of Mesh objects with assigned UVtextures and Images
* Note: We need to create artificaial materials for each of them
*
***********************************************************************/
std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers)
{
std::set <Object *> UVObjects;
Base *base = (Base *)sce->base.first;
while (base) {
Object *ob = base->object;
bool has_uvimage = false;
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *)ob->data;
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
if (all_uv_layers || active_uv_layer == i)
{
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
MPoly *mpoly = me->mpoly;
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
Image *ima = txface->tpage;
if (ima != NULL) {
has_uvimage = true;
break;
}
}
}
}
}
if (has_uvimage) {
UVObjects.insert(ob);
}
}
base = base->next;
}
return UVObjects;
}
/**********************************************************************
*
* Return the list of UV Texture images from all exported Mesh Items
* Note: We need to create one artificial material for each Image.
*
***********************************************************************/
std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers)
{
std::set <Image *> UVImages;
Base *base = (Base *)sce->base.first;
while (base) {
Object *ob = base->object;
bool has_uvimage = false;
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *)ob->data;
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
if (all_uv_layers || active_uv_layer == i)
{
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
MPoly *mpoly = me->mpoly;
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
Image *ima = txface->tpage;
if (ima != NULL) {
if (UVImages.find(ima) == UVImages.end())
UVImages.insert(ima);
}
}
}
}
}
}
base = base->next;
}
return UVImages;
}
/**********************************************************************
*
* Return the list of UV Texture images for the given Object
* Note: We need to create one artificial material for each Image.
*
***********************************************************************/
std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers)
{
std::set <Image *> UVImages;
bool has_uvimage = false;
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *)ob->data;
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
if (all_uv_layers || active_uv_layer == i)
{
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
MPoly *mpoly = me->mpoly;
for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
Image *ima = txface->tpage;
if (ima != NULL) {
if (UVImages.find(ima) == UVImages.end())
UVImages.insert(ima);
}
}
}
}
}
}
return UVImages;
}
#endif

View File

@ -67,6 +67,7 @@ typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureA
extern Scene *bc_get_scene(bContext *C);
extern Main *bc_get_main();
extern EvaluationContext *bc_get_evaluation_context();
extern void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime);
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
@ -104,6 +105,13 @@ extern bool bc_is_leaf_bone(Bone *bone);
extern EditBone *bc_get_edit_bone(bArmature * armature, char *name);
extern int bc_set_layer(int bitfield, int layer, bool enable);
extern int bc_set_layer(int bitfield, int layer);
inline bool bc_in_range(float a, float b, float range) {
return abs(a - b) < range;
}
void bc_copy_m4_farray(float r[4][4], float *a);
void bc_copy_farray_m4(float *r, float a[4][4]);
extern void bc_sanitize_mat(float mat[4][4], int precision);
extern void bc_sanitize_mat(double mat[4][4], int precision);

View File

@ -116,7 +116,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* grab scale factor directly from action editor setting
* NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
* since it is a float, and the theem settings methods can only handle chars.
* since it is a float, and the theme settings methods can only handle chars.
*/
ac->yscale_fac = btheme->tact.keyframe_scale_fac;

View File

@ -1591,6 +1591,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
rcti temp = *rect;
temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1;
widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false);
rect->xmax = temp.xmin;
}
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon

View File

@ -28,7 +28,7 @@
* \ingroup collada
*/
#ifdef WITH_COLLADA
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "BLT_translation.h"
@ -91,6 +91,9 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
int include_armatures;
int include_shapekeys;
int deform_bones_only;
int include_animations;
int sample_animations;
int sampling_rate;
int include_material_textures;
@ -144,7 +147,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
sampling_rate = RNA_int_get(op->ptr, "sampling_rate");
include_animations = RNA_boolean_get(op->ptr, "include_animations");
sample_animations = RNA_boolean_get(op->ptr, "sample_animations");
sampling_rate = (sample_animations)? RNA_int_get(op->ptr, "sampling_rate") : 0;
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
@ -164,7 +171,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
/* get editmode results */
ED_object_editmode_load(CTX_data_edit_object(C));
export_count = collada_export(C,
Scene *scene = CTX_data_scene(C);
CTX_data_eval_ctx(C, &eval_ctx);
export_count = collada_export(&eval_ctx,
scene,
filepath,
apply_modifiers,
export_mesh_type,
@ -173,6 +184,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_armatures,
include_shapekeys,
deform_bones_only,
include_animations,
sampling_rate,
active_uv_only,
@ -209,6 +221,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
bool include_animations = RNA_boolean_get(imfptr, "include_animations");
/* Export Options: */
box = uiLayoutBox(layout);
@ -239,9 +252,15 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
if (include_animations) {
uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE);
row = uiLayoutColumn(box, false);
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations"));
}
/* Texture options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
@ -284,7 +303,6 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
@ -376,8 +394,14 @@ void WM_OT_collada_export(wmOperatorType *ot)
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
"Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
RNA_def_boolean(func, "include_animations", false,
"Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components");
RNA_def_boolean(func, "sample_animations", 0,
"Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)");
RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX,
"Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX);
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",

View File

@ -171,8 +171,8 @@ int graphop_editable_keyframes_poll(bContext *C)
/* editable curves must fulfill the following criteria:
* - it has bezier keyframes
* - it must not be protected from editing (this is already checked for with the foredit flag
* - F-Curve modifiers do not interfere with the result too much
* - it must not be protected from editing (this is already checked for with the edit flag
* - F-Curve modifiers do not interfere with the result too much
* (i.e. the modifier-control drawing check returns false)
*/
if (fcu->bezt == NULL)

View File

@ -286,6 +286,21 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist
/*************** visibility and selection utilities **************/
static void uvedit_vertex_select_tagged(BMEditMesh *em, Scene *scene, bool select, int cd_loop_uv_offset)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
}
bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
{
ToolSettings *ts = scene->toolsettings;
@ -1291,9 +1306,7 @@ static int uv_select_more_less(bContext *C, const bool select)
if (ts->uv_selectmode == UV_SELECT_FACE) {
/* clear tags */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@ -1485,9 +1498,7 @@ static void uv_weld_align(bContext *C, int tool)
BMIter iter, liter, eiter;
/* clear tag */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(eve, BM_ELEM_TAG);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
/* tag verts with a selected UV */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
@ -2587,12 +2598,8 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(eve, BM_ELEM_TAG);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@ -2677,11 +2684,7 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(eve, BM_ELEM_TAG);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@ -2802,7 +2805,8 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
else {
/* other selection modes */
changed = true;
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
@ -2814,15 +2818,21 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
/* UV_SYNC_SELECTION - can't do pinned selection */
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
else if (pinned) {
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
@ -2872,19 +2882,6 @@ static int uv_inside_circle(const float uv[2], const float offset[2], const floa
return ((x * x + y * y) < 1.0f);
}
static bool uv_select_inside_ellipse(BMEditMesh *em, Scene *scene, const bool select,
const float offset[2], const float ellipse[2], BMLoop *l, MLoopUV *luv,
const int cd_loop_uv_offset)
{
if (uv_inside_circle(luv->uv, offset, ellipse)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
return true;
}
else {
return false;
}
}
static int uv_circle_select_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
@ -2944,12 +2941,22 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
}
}
else {
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
changed |= uv_select_inside_ellipse(em, scene, select, offset, ellipse, l, luv, cd_loop_uv_offset);
if (uv_inside_circle(luv->uv, offset, ellipse)) {
changed = true;
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
@ -3040,6 +3047,8 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
}
}
else { /* Vert Sel */
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@ -3053,11 +3062,16 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
{
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
changed = true;
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
@ -3966,17 +3980,14 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *loop;
BMIter iter, liter;
bool clear = RNA_boolean_get(op->ptr, "clear");
bool flag_set = !RNA_boolean_get(op->ptr, "clear");
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) {
if (clear)
BM_elem_flag_disable(loop->e, BM_ELEM_SEAM);
else
BM_elem_flag_enable(loop->e, BM_ELEM_SEAM);
BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set);
}
}
}

View File

@ -290,65 +290,6 @@ static void rna_Scene_alembic_export(
#endif
#ifdef WITH_COLLADA
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
#include "../../collada/collada.h"
/* Note: This definition must match to the generated function call */
static void rna_Scene_collada_export(
bContext *C,
const char *filepath,
int apply_modifiers,
int export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int sampling_rate,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
int export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info)
{
collada_export(C,
filepath,
apply_modifiers,
export_mesh_type,
selected,
include_children,
include_armatures,
include_shapekeys,
deform_bones_only,
sampling_rate,
active_uv_only,
include_material_textures,
use_texture_copies,
triangulate,
use_object_instantiation,
use_blender_profile,
sort_by_name,
export_transformation_type,
open_sim,
limit_precision,
keep_bind_info);
}
#endif
#else
void RNA_api_scene(StructRNA *srna)
@ -407,71 +348,6 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_function_output(func, parm);
#ifdef WITH_COLLADA
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
RNA_def_function_flag(func, FUNC_NO_SELF | FUNC_USE_CONTEXT);
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_boolean(func, "apply_modifiers", false,
"Apply Modifiers", "Apply modifiers to exported mesh (non destructive))");
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements");
RNA_def_boolean(func, "include_children", false,
"Include Children", "Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", false,
"Include Armatures", "Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", false,
"Deform Bones only", "Only export deforming bones with armatures");
RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
"Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
RNA_def_boolean(func, "include_material_textures", false,
"Include Material Textures", "Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", true,
"Copy", "Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "use_object_instantiation", true,
"Use Object Instances", "Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_boolean(func, "open_sim", false,
"Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds");
RNA_def_boolean(func, "limit_precision", false,
"Limit Precision",
"Reduce the precision of the exported data to 6 digits");
RNA_def_boolean(func, "keep_bind_info", false,
"Keep Bind Info",
"Store bind pose information in custom bone properties for later use during Collada export");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
#endif
#ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */

View File

@ -152,7 +152,6 @@ struct wmManipulatorMap;
#include "../../intern/elbeem/extern/elbeem.h"
#include "../blender/blenkernel/BKE_modifier.h"
#include "../blender/blenkernel/BKE_paint.h"
#include "../blender/collada/collada.h"
#include "../blender/compositor/COM_compositor.h"
#include "../blender/editors/include/ED_armature.h"
#include "../blender/editors/include/ED_anim_api.h"
@ -825,34 +824,6 @@ struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname,
const char *propname, const struct wmEvent *event) RET_ZERO
/* RNA COLLADA dependency */
int collada_export(const struct EvaluationContext *eval_ctx,
struct Scene *sce,
struct ViewLayer *view_layer,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int sampling_rate,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info) RET_ZERO
void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly) RET_NONE
/* bpy/python internal api */

View File

@ -56,6 +56,8 @@ def with_tempdir(wrapped):
return decorator
LINE = "+----------------------------------------------------------------"
class AbstractColladaTest(unittest.TestCase):
@classmethod
@ -89,12 +91,19 @@ class AbstractColladaTest(unittest.TestCase):
break
if error:
diff_count +=1
print ("%s"%line.strip())
pline = line.strip()
if diff_count == 1:
print("\n%s" % LINE)
print("|Test has errors:")
print(LINE)
pre = "reference" if pline[0] == "-" else "generated"
print ("| %s:%s"% (pre, pline[1:]))
if diff_count > 0:
print("Generated file differs from reference")
print("reference: %s" % reference)
print("result : %s" % export)
print(LINE)
print("ref :%s" % reference)
print("test:%s" % export)
print("%s\n" % LINE)
return diff_count == 0
@ -134,7 +143,8 @@ class MeshExportTest(AbstractColladaTest):
keep_bind_info=False)
# Now check the resulting Collada file.
self.assertTrue(self.checkdae(reference_dae, outfile))
if not self.checkdae(reference_dae, outfile):
self.fail()
if __name__ == '__main__':
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])