Fix T87701: debug assert generating scene preview render
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blender-bot
2023-02-14 09:38:57 +01:00
Referenced by issue #87701, Failed assert when generating scene preview
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@ -143,12 +143,9 @@ RenderEngine *RE_engine_create(RenderEngineType *type)
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static void engine_depsgraph_free(RenderEngine *engine)
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{
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if (engine->depsgraph) {
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/* Need GPU context since this might free GPU buffers. This function can
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* only be called from a render thread. We do not currently support
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* persistent data with GPU contexts for that reason. */
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/* Need GPU context since this might free GPU buffers. */
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const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
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if (use_gpu_context) {
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BLI_assert(!BLI_thread_is_main());
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DRW_render_context_enable(engine->re);
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}
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@ -623,8 +620,8 @@ RenderData *RE_engine_get_render_data(Render *re)
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bool RE_engine_use_persistent_data(RenderEngine *engine)
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{
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/* See engine_depsgraph_free() for why preserving the depsgraph for
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* re-renders is not supported with GPU contexts. */
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/* Re-rendering is not supported with GPU contexts, since the GPU context
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* is destroyed when the render thread exists. */
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return (engine->re->r.mode & R_PERSISTENT_DATA) && !(engine->type->flag & RE_USE_GPU_CONTEXT);
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}
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