Fix T37675: blender internal viewport render wrong for volumes after rotation.
We really should not have Object.imat_ren, that's the wrong place to put render data. But just update it now on rotation rather than doing a bigger refactor to remove it.
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blender-bot
2023-02-14 11:32:10 +01:00
Referenced by issue #37675, BI viewport render gives incorrect result with volumes
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@ -321,6 +321,10 @@ void env_rotate_scene(Render *re, float mat[4][4], int do_rotate)
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mul_m4_v3(tmat, har->co);
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}
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/* imat_ren is needed for correct texture coordinates */
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mul_m4_m4m4(obr->ob->imat_ren, re->viewmat, obr->ob->obmat);
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invert_m4(obr->ob->imat_ren);
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}
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for (go = re->lights.first; go; go = go->next) {
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