Fix T55920: viewport "navigate" shows on transform
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blender-bot
2023-02-14 09:38:57 +01:00
Referenced by issue #55920, The viewport "navigate" keeps popping up in the upper right corner
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@ -202,7 +202,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
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if (v3d) {
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opdata->mpr_flag = v3d->mpr_flag;
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v3d->mpr_flag = 0;
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v3d->mpr_flag = V3D_MANIPULATOR_HIDE;
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}
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}
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@ -157,7 +157,7 @@ static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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/* misc other vars */
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G.moving = G_TRANSFORM_EDIT;
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opdata->mpr_flag = v3d->mpr_flag;
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v3d->mpr_flag = 0;
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v3d->mpr_flag = V3D_MANIPULATOR_HIDE;
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/* initialize modal callout */
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ED_workspace_status_text(C, IFACE_("LMB: Click and drag to draw cut line"));
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@ -174,7 +174,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal)
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G.moving = G_TRANSFORM_EDIT;
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if (v3d) {
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opdata->mpr_flag = v3d->mpr_flag;
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v3d->mpr_flag = 0;
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v3d->mpr_flag = V3D_MANIPULATOR_HIDE;
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}
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}
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@ -1351,7 +1351,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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/* turn manipulator off during transform */
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if (t->flag & T_MODAL) {
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t->mpr_flag = v3d->mpr_flag;
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v3d->mpr_flag = 0;
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v3d->mpr_flag = V3D_MANIPULATOR_HIDE;
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}
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if (t->scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) {
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