Merge branch 'master' into blender2.8

This commit is contained in:
Dalai Felinto 2017-11-09 08:32:20 -02:00
commit f30086b5b6
3 changed files with 38 additions and 36 deletions

View File

@ -2685,46 +2685,48 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
SceneLayer *scene_layer = ac->scene_layer;
BaseLegacy *base = (BaseLegacy *)ale->data;
Base *base = (Base *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
ED_object_base_select(base, BA_INVERT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
Base *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = scene_layer->object_bases.first; b; b = b->next) {
ED_object_base_select(b, BA_DESELECT);
BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
if (base->flag & BASE_SELECTABLED) {
if (selectmode == SELECT_INVERT) {
/* swap select */
ED_object_base_select(base, BA_INVERT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
/* select object now */
ED_object_base_select(base, BA_SELECT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag |= ADT_UI_SELECTED;
else {
Base *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = scene_layer->object_bases.first; b; b = b->next) {
ED_object_base_select(b, BA_DESELECT);
BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
ED_object_base_select(base, BA_SELECT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag |= ADT_UI_SELECTED;
}
/* change active object - regardless of whether it is now selected [T37883] */
ED_object_base_activate(C, base); /* adds notifier */
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;
/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
if (ob != sce->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
}
/* change active object - regardless of whether it is now selected [T37883] */
ED_object_base_activate(C, base); /* adds notifier */
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;
/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
if (ob != sce->obedit)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
break;
}
case ANIMTYPE_FILLACTD: /* Action Expander */

View File

@ -350,7 +350,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
if (!scene)
scene = CTX_data_scene(C);
if (!(pinid || pinid == &scene->id)) {
if (!pinid || GS(pinid->name) == ID_SCE) {
ob = (scene->basact) ? scene->basact->object : NULL;
wrld = scene->world;
brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));

View File

@ -129,7 +129,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
Object *ob = base->object;
AnimData *adt = ob->adt;
if (nlaedit_is_tweakmode_on(ac) == 0) {
if (nlaedit_is_tweakmode_on(ac) == 0 && (base->flag & BASE_SELECTABLED)) {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */