Revert the testing sculpt openmp thread control and limit for OSX to physical threads as in 2.70a tag

This commit is contained in:
jens verwiebe 2014-04-27 18:38:53 +02:00
parent 4aea8f1085
commit f3798fa45e
7 changed files with 26 additions and 82 deletions

View File

@ -1315,14 +1315,6 @@ class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
col.prop(sculpt, "gravity_object")
col.separator()
col = layout.column(align=True)
col.label(text="Threads:")
col.row(align=True).prop(scene, "omp_threads_mode", expand=True)
sub = col.column(align=True)
sub.enabled = (scene.omp_threads_mode != 'AUTO')
sub.prop(scene, "omp_threads")
col.separator()
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "use_deform_only")

View File

@ -137,7 +137,6 @@ bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
int BKE_scene_num_threads(const struct Scene *scene);
int BKE_render_num_threads(const struct RenderData *r);
int BKE_scene_num_omp_threads(const struct Scene *scene);
#ifdef __cplusplus
}
#endif

View File

@ -638,9 +638,6 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->gm.exitkey = 218; // Blender key code for ESC
sce->omp_threads_mode = SCE_OMP_AUTO;
sce->omp_threads = 1;
sound_create_scene(sce);
/* color management */
@ -1883,11 +1880,3 @@ int BKE_scene_num_threads(const Scene *scene)
{
return BKE_render_num_threads(&scene->r);
}
int BKE_scene_num_omp_threads(const struct Scene *scene)
{
if (scene->omp_threads_mode == SCE_OMP_AUTO)
return BLI_system_thread_count_omp();
else
return scene->omp_threads;
}

View File

@ -62,15 +62,6 @@
#if (__GNUC__ == 4) && (__GNUC_MINOR__ == 2) && !defined(__clang__)
# define USE_APPLE_OMP_FIX
#endif
/* how many cores not counting HT aka physical cores */
static int system_physical_thread_count(void)
{
int ptcount;
size_t ptcount_len = sizeof(ptcount);
sysctlbyname("hw.physicalcpu", &ptcount, &ptcount_len, NULL, 0);
return ptcount;
}
#endif // __APPLE__
#ifdef USE_APPLE_OMP_FIX
@ -350,24 +341,6 @@ void BLI_end_threads(ListBase *threadbase)
/* System Information */
/**
* Returns the number of openmp threads the system can make use of
*/
int BLI_system_thread_count_omp(void)
{
int t;
#ifdef _OPENMP
#ifdef __APPLE__
t = system_physical_thread_count();
#else
t = omp_get_num_procs();
#endif
#else
t = 1;
#endif
return t;
}
/* how many threads are native on this system? */
int BLI_system_thread_count(void)
{

View File

@ -105,6 +105,19 @@
#include <omp.h>
#endif
#if defined(__APPLE__) && defined _OPENMP
#include <sys/sysctl.h>
/* Query how many cores not counting HT aka physical cores we've got. */
static int system_physical_thread_count(void)
{
int pcount;
size_t pcount_len = sizeof(pcount);
sysctlbyname("hw.physicalcpu", &pcount, &pcount_len, NULL, 0);
return pcount;
}
#endif /* __APPLE__ */
void ED_sculpt_get_average_stroke(Object *ob, float stroke[3])
{
if (ob->sculpt->last_stroke_valid && ob->sculpt->average_stroke_counter > 0) {
@ -231,7 +244,7 @@ typedef struct StrokeCache {
float initial_mouse[2];
/* Pre-allocated temporary storage used during smoothing */
int num_threads;
int num_threads, max_threads;
float (**tmpgrid_co)[3], (**tmprow_co)[3];
float **tmpgrid_mask, **tmprow_mask;
@ -3780,12 +3793,17 @@ static void sculpt_omp_start(Scene *scene, Sculpt *sd, SculptSession *ss)
* Justification: Empirically I've found that two threads per
* processor gives higher throughput. */
if (sd->flags & SCULPT_USE_OPENMP) {
cache->num_threads = BKE_scene_num_omp_threads(scene);
#if defined(__APPLE__)
cache->num_threads = system_physical_thread_count();
#else
cache->num_threads = omp_get_num_procs();
#endif
}
else {
cache->num_threads = 1;
}
omp_set_num_threads(cache->num_threads); /* set user-defined corecount, "AUTO" = physical cores on OSX, logical cores for other OS atm.*/
cache->max_threads = omp_get_max_threads();
omp_set_num_threads(cache->num_threads);
#else
(void)scene;
(void)sd;
@ -3817,6 +3835,9 @@ static void sculpt_omp_start(Scene *scene, Sculpt *sd, SculptSession *ss)
static void sculpt_omp_done(SculptSession *ss)
{
#ifdef _OPENMP
omp_set_num_threads(ss->cache->max_threads);
#endif
if (ss->multires) {
int i;

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@ -1174,12 +1174,8 @@ typedef struct Scene {
short flag; /* various settings */
char use_nodes;
/* Openmp Global Settings */
char omp_threads_mode;
short omp_threads;
char pad[6];
char pad[1];
struct bNodeTree *nodetree;
struct Editing *ed; /* sequence editor data is allocated here */
@ -1783,10 +1779,6 @@ typedef enum SculptFlags {
#define USER_UNIT_OPT_SPLIT 1
#define USER_UNIT_ROT_RADIANS 2
/* OpenMP settings */
#define SCE_OMP_AUTO 0
#define SCE_OMP_FIXED 1
#ifdef __cplusplus
}
#endif

View File

@ -681,12 +681,6 @@ static char *rna_RenderSettings_path(PointerRNA *UNUSED(ptr))
return BLI_sprintfN("render");
}
static int rna_omp_threads_get(PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->data;
return BKE_scene_num_omp_threads(scene);
}
static int rna_RenderSettings_threads_get(PointerRNA *ptr)
{
RenderData *rd = (RenderData *)ptr->data;
@ -5096,12 +5090,6 @@ void RNA_def_scene(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem omp_threads_mode_items[] = {
{SCE_OMP_AUTO, "AUTO", 0, "Auto-detect", "Automatically determine the number of threads"},
{SCE_OMP_FIXED, "FIXED", 0, "Fixed", "Manually determine the number of threads"},
{0, NULL, 0, NULL, NULL}
};
/* Struct definition */
srna = RNA_def_struct(brna, "Scene", "ID");
RNA_def_struct_ui_text(srna, "Scene",
@ -5472,16 +5460,6 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "ColorManagedSequencerColorspaceSettings");
RNA_def_property_ui_text(prop, "Sequencer Color Space Settings", "Settings of color space sequencer is working in");
prop = RNA_def_property(srna, "omp_threads", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 1, BLENDER_MAX_THREADS);
RNA_def_property_int_funcs(prop, "rna_omp_threads_get", NULL, NULL);
RNA_def_property_ui_text(prop, "OpenMP Threads",
"Number of CPU threads to use for openmp");
prop = RNA_def_property(srna, "omp_threads_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, omp_threads_mode_items);
RNA_def_property_ui_text(prop, "OpenMP Mode", "Determine the amount of openmp threads used");
/* Nestled Data */
/* *** Non-Animated *** */
RNA_define_animate_sdna(false);