Fix outliner multi-object edit-armature operations

Recursive restrict selection (hide/selectable flag) & renaming
edit-bones both used the active object, even when bones for another
non-active object were being operated on.

Bone renaming would rename a bone in the active object
(if that name exists).
This commit is contained in:
Campbell Barton 2021-03-17 16:33:45 +11:00
parent d512fe441b
commit f4639276ee
Notes: blender-bot 2023-02-14 04:24:05 +01:00
Referenced by issue #85958, Potential candidates for corrective releases
1 changed files with 11 additions and 11 deletions

View File

@ -133,13 +133,11 @@ static bool is_object_data_in_editmode(const ID *id, const Object *obact)
/* ****************************************************** */
static void restrictbutton_recursive_ebone(bContext *C,
static void restrictbutton_recursive_ebone(bArmature *arm,
EditBone *ebone_parent,
int flag,
bool set_flag)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
EditBone *ebone;
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
@ -198,8 +196,9 @@ static void restrictbutton_bone_select_fn(bContext *C, void *UNUSED(poin), void
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_select_fn(bContext *C, void *UNUSED(poin), void *poin2)
static void restrictbutton_ebone_select_fn(bContext *C, void *poin, void *poin2)
{
bArmature *arm = (bArmature *)poin;
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_UNSELECTABLE) {
@ -208,21 +207,22 @@ static void restrictbutton_ebone_select_fn(bContext *C, void *UNUSED(poin), void
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_ebone(
C, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0);
arm, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_visibility_fn(bContext *C, void *UNUSED(poin), void *poin2)
static void restrictbutton_ebone_visibility_fn(bContext *C, void *poin, void *poin2)
{
bArmature *arm = (bArmature *)poin;
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_HIDDEN_A) {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_ebone(C, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0);
restrictbutton_recursive_ebone(arm, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
@ -663,7 +663,6 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
{
Main *bmain = CTX_data_main(C);
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
Object *obedit = CTX_data_edit_object(C);
BLI_mempool *ts = space_outliner->treestore;
TreeStoreElem *tselem = tsep;
@ -740,7 +739,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
/* restore bone name */
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(bmain, obedit->data, oldname, newname);
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
break;
@ -1347,6 +1346,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
}
}
else if (tselem->type == TSE_EBONE) {
bArmature *arm = (bArmature *)tselem->id;
EditBone *ebone = (EditBone *)te->directdata;
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
@ -1366,7 +1366,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
0,
TIP_("Restrict visibility in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_ebone_visibility_fn, NULL, ebone);
UI_but_func_set(bt, restrictbutton_ebone_visibility_fn, arm, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
@ -1388,7 +1388,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
0,
TIP_("Restrict selection in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_ebone_select_fn, NULL, ebone);
UI_but_func_set(bt, restrictbutton_ebone_select_fn, arm, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}