USD export: style fixes to previous commit.
Changed to C-style comments and added braces.
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@ -210,31 +210,36 @@ void set_normal_texture_range(pxr::UsdShadeShader &usd_shader, const InputSpec &
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* The USD spec requires them to be within the -1 to 1 space
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* */
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// Only run if this input_spec is for a normal
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if (input_spec.input_name != usdtokens::normal)
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/* Only run if this input_spec is for a normal. */
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if (input_spec.input_name != usdtokens::normal) {
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return;
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}
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// Make sure this is a texture shader prim
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/* Make sure this is a texture shader prim. */
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pxr::TfToken shader_id;
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if (!usd_shader.GetIdAttr().Get(&shader_id) || shader_id != usdtokens::uv_texture)
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if (!usd_shader.GetIdAttr().Get(&shader_id) || shader_id != usdtokens::uv_texture) {
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return;
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}
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// We should only be setting this if the colorspace is raw. sRGB will not map the same.
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/* We should only be setting this if the colorspace is raw. sRGB will not map the same. */
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pxr::TfToken colorspace;
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auto colorspace_attr = usd_shader.GetInput(usdtokens::sourceColorSpace);
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if (!colorspace_attr || !colorspace_attr.Get(&colorspace) || colorspace != usdtokens::raw)
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if (!colorspace_attr || !colorspace_attr.Get(&colorspace) || colorspace != usdtokens::raw) {
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return;
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}
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// Get or Create the scale attribute and set it
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/* Get or Create the scale attribute and set it. */
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auto scale_attr = usd_shader.GetInput(usdtokens::scale);
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if (!scale_attr)
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if (!scale_attr) {
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scale_attr = usd_shader.CreateInput(usdtokens::scale, pxr::SdfValueTypeNames->Float4);
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}
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scale_attr.Set(pxr::GfVec4f(2.0f, 2.0f, 2.0f, 2.0f));
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// Get or Create the bias attribute and set it
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/* Get or Create the bias attribute and set it. */
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auto bias_attr = usd_shader.GetInput(usdtokens::bias);
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if (!bias_attr)
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if (!bias_attr) {
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bias_attr = usd_shader.CreateInput(usdtokens::bias, pxr::SdfValueTypeNames->Float4);
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}
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bias_attr.Set(pxr::GfVec4f(-1.0f, -1.0f, -1.0f, -1.0f));
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}
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