Fix T69971 EEVEE: Bump does not work using a UVMap node as input
This fixes both the attribute and the uvmap node. Some other nodes are not supported but I think it makes little sense.
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Notes:
blender-bot
2023-02-14 04:24:05 +01:00
Referenced by issue #69971, Bump does not work using a UVMap node as input
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@ -67,7 +67,14 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
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}
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else {
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GPUNodeLink *cd_attr = GPU_attribute(CD_AUTO_FROM_NAME, attr->name);
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return GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr);
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GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr);
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/* for each output. */
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for (int i = 0; sh_node_attribute_out[i].type != -1; i++) {
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node_shader_gpu_bump_tex_coord(mat, node, &out[i].link);
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}
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return 1;
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}
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}
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@ -43,7 +43,11 @@ static int node_shader_gpu_uvmap(GPUMaterial *mat,
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NodeShaderUVMap *attr = node->storage;
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GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, attr->uv_map);
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return GPU_stack_link(mat, node, "node_uvmap", in, out, mtface);
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GPU_stack_link(mat, node, "node_uvmap", in, out, mtface);
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node_shader_gpu_bump_tex_coord(mat, node, &out[0].link);
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return 1;
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}
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/* node type definition */
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